I think a restricted VSP interface would be good, but if that can't be done
then i would remove it

Sent by my imaginary iPad

On Mon, Apr 12, 2010 at 5:49 PM, Kigen <[email protected]> wrote:

> Indeed, if I wanted to I could create a massive cheat with SourceMod
> and VAC wouldn't do much about it since its SourceMod that is doing it
> since the plugins are simply byte code that SourceMod executes.
>
> On Mon, Apr 12, 2010 at 4:36 PM, Donnie Newlove
> <[email protected]> wrote:
> > Even if that is true that's not the whole truth. A big problem is that
> > completely legitimate tools used on the server side and which works
> > even on listen servers are also active in client mode. This turns
> > admin mods like SourceMod into hacks. Should VAC ban users with a
> > SourceMod install? The only way to solve this in a reasonable manner
> > is to turn this feature off.
> >
> > On Mon, Apr 12, 2010 at 10:10 PM, HL-SDK Synths <[email protected]>
> wrote:
> >> I have the hotdogs, let's now find some sticks on which to roast them.
> >>
> >> Hi, I am the author of the post on G-D you linked to. I appreciate what
> you
> >> have worked for, I truly do. It is unfortunate that more methods are not
> >> available to you (it seems that simple by-name querying is as far as it
> >> goes).
> >>
> >> As for bans, I'd like to clarify that using the plugin interface is no
> way
> >> at all ban proof. If I decide to overwrite game code, I can expect a
> ban. If
> >> this "proofen" status was the case, I would be acting like Hatter does
> on
> >> Assault Cube:
> >> http://forum.gamedeception.net/threads/19310-Assault-cube-Bo00om
> >>
> >> Headshotting the wntire team all at once without moving. Enough
> hyperbole.
> >>
> >> *My point: "VSP" IS EXACTLY LIKE LOADING VIA INJECTOR, IT IS NO SAFER.
> >> *The only benefit is the interface which provides load and unload. I can
> do
> >> all of that with an extra plugin emulating the VSP interface. You have
> done
> >> a good job of blocking namestealers and people who abuse sourcemod, and
> for
> >> that I am sure many servers are more playable.*
> >> *
> >> I have no analogies.
> >>
> >> On Mon, Apr 12, 2010 at 3:49 PM, 1nsane <[email protected]> wrote:
> >>
> >>> Bad analogy?! Perfect analogy!
> >>>
> >>> On Mon, Apr 12, 2010 at 2:53 PM, ics <[email protected]> wrote:
> >>>
> >>> > If you say that to an alzheimer patient, you have to say it again,
> and
> >>> > again, and again and they each time you say that, they forget it soon
> >>> > after. Ok ok, bad analogy but they aren't really paying attention or
> it
> >>> > would be fixed already, along with all the other exploits in the
> engine.
> >>> >
> >>> >
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