Modifying game memory will NOT trigger in VAC ban. Proof: http://kartoffel-hack.com/
2010/4/12 Saul Rennison <[email protected]>: > Yes, the point is: modifying game memory (hooking functions, etc.) will > still trigger VAC. > > Thanks, > - Saul. > > > On 12 April 2010 21:10, HL-SDK Synths <[email protected]> wrote: > >> I have the hotdogs, let's now find some sticks on which to roast them. >> >> Hi, I am the author of the post on G-D you linked to. I appreciate what you >> have worked for, I truly do. It is unfortunate that more methods are not >> available to you (it seems that simple by-name querying is as far as it >> goes). >> >> As for bans, I'd like to clarify that using the plugin interface is no way >> at all ban proof. If I decide to overwrite game code, I can expect a ban. >> If >> this "proofen" status was the case, I would be acting like Hatter does on >> Assault Cube: >> http://forum.gamedeception.net/threads/19310-Assault-cube-Bo00om >> >> Headshotting the wntire team all at once without moving. Enough hyperbole. >> >> *My point: "VSP" IS EXACTLY LIKE LOADING VIA INJECTOR, IT IS NO SAFER. >> *The only benefit is the interface which provides load and unload. I can do >> all of that with an extra plugin emulating the VSP interface. You have done >> a good job of blocking namestealers and people who abuse sourcemod, and for >> that I am sure many servers are more playable.* >> * >> I have no analogies. >> >> On Mon, Apr 12, 2010 at 3:49 PM, 1nsane <[email protected]> wrote: >> >> > Bad analogy?! Perfect analogy! >> > >> > On Mon, Apr 12, 2010 at 2:53 PM, ics <[email protected]> wrote: >> > >> > > If you say that to an alzheimer patient, you have to say it again, and >> > > again, and again and they each time you say that, they forget it soon >> > > after. Ok ok, bad analogy but they aren't really paying attention or it >> > > would be fixed already, along with all the other exploits in the >> engine. >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

