Modifying game memory will NOT trigger in VAC ban. Proof:
http://kartoffel-hack.com/

2010/4/12 Saul Rennison <[email protected]>:
> Yes, the point is: modifying game memory (hooking functions, etc.) will
> still trigger VAC.
>
> Thanks,
> - Saul.
>
>
> On 12 April 2010 21:10, HL-SDK Synths <[email protected]> wrote:
>
>> I have the hotdogs, let's now find some sticks on which to roast them.
>>
>> Hi, I am the author of the post on G-D you linked to. I appreciate what you
>> have worked for, I truly do. It is unfortunate that more methods are not
>> available to you (it seems that simple by-name querying is as far as it
>> goes).
>>
>> As for bans, I'd like to clarify that using the plugin interface is no way
>> at all ban proof. If I decide to overwrite game code, I can expect a ban.
>> If
>> this "proofen" status was the case, I would be acting like Hatter does on
>> Assault Cube:
>> http://forum.gamedeception.net/threads/19310-Assault-cube-Bo00om
>>
>> Headshotting the wntire team all at once without moving. Enough hyperbole.
>>
>> *My point: "VSP" IS EXACTLY LIKE LOADING VIA INJECTOR, IT IS NO SAFER.
>> *The only benefit is the interface which provides load and unload. I can do
>> all of that with an extra plugin emulating the VSP interface. You have done
>> a good job of blocking namestealers and people who abuse sourcemod, and for
>> that I am sure many servers are more playable.*
>> *
>> I have no analogies.
>>
>> On Mon, Apr 12, 2010 at 3:49 PM, 1nsane <[email protected]> wrote:
>>
>> > Bad analogy?! Perfect analogy!
>> >
>> > On Mon, Apr 12, 2010 at 2:53 PM, ics <[email protected]> wrote:
>> >
>> > > If you say that to an alzheimer patient, you have to say it again, and
>> > > again, and again and they each time you say that, they forget it soon
>> > > after. Ok ok, bad analogy but they aren't really paying attention or it
>> > > would be fixed already, along with all the other exploits in the
>> engine.
>> > >
>> > >
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>> >
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