GeoIP has been accurate enough. Even if it's off by 500 miles it's still far
better than the octets of the IP which is what they do right now.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday, April 13, 2010 8:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

I hope all your IP addresses of both your clients and your servers have the
correct geo IP data.

On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> I think I love you Zoid,
>
> Kyle.
>
> On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! <ad...@topnotchclan.com
> >wrote:
>
> > That was broken anyways in TF2 I believe...
> >
> > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > So it will no longer sort by ip similarity? Thank the dragons!
> > >
> > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch <z...@valvesoftware.com>
> > > wrote:
> > >
> > > > On Wednesday April 14th we will be moving the HL2Master servers to a
> > new
> > > > set of IP addresses.  One of the major new features is the new
> Masters
> > > > should return dedicated servers ordered by their geographical
> distance
> > > from
> > > > the player requesting the server list, making for lower latency and
> > > better
> > > > connections.
> > > >
> > > > Dedicated server operators will generally have to restart their
> > dedicated
> > > > servers after this move to ensure they will correctly pick up the
new
> > > > addresses of the these Masters.  The server browser in the Steam
> client
> > > and
> > > > in games such as Team Fortress 2 will automatically move to the new
> > > Masters.
> > > >
> > > > Server operators that manually set their master servers (we
recommend
> > > > against this practice however) please use "
> hl2master.steampowered.com"
> > > to
> > > > refer to them instead of the IPs directly. This name returns all
> Master
> > > > addresses.
> > > >
> > > > We will update once the move is complete.
> > > >
> > > > --
> > > > /// Zoid.
> > > >
> > > >
> > > > _______________________________________________
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> > > >
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> >
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