Every time I have ran GeoIP on a players IP, it was close enough to their
physical location.

Here's an example, take: 98.211.136.86

WHOIS Shows:

OrgName:    Comcast Cable Communications  Inc. 
 OrgID:      CMCS 
 Address:    1800 Bishops Gate Blvd 
 City:       Mt Laurel 
 StateProv:  NJ 
 PostalCode: 08054 
 Country:    US

GeoIP shows:

98.211.136.86 US United States FL Florida Miami 33129 25.7525 -80.2030
Comcast Cable Comcast Cable 528 305

Try it yourself, http://www.maxmind.com/app/locate_demo_ip


When I run my own servers IP, WHOIS shows Chicago, but GeoIP properly shows
it in Dallas.

Even if it was only accurate to the same country, it's still better. If it's
only as accurate as east, central, and west coast, it's still better than
what we have now, which again is just the octets of the IP as a poor man's
GeoIP that is utterly inaccurate.

It's a drastic improvement and it means players will be getting better
results even if their "GeoIP" location is inaccurate.

http://www.maxmind.com/app/city_accuracy

It's accurate enough for this purpose.

- Voogru.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, April 13, 2010 9:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

What about ISPs and IP providers whose GeoIP data are not even in the
same area? Most GeoIP lookups are based on whois data of the IPs in
question, so if your IPs are owned by a company on the west coast, but
the datacenter you are in is in the east coast, then you're going to be
getting some pissed off west coasters with high ping.


On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> GeoIP has been accurate enough. Even if it's off by 500 miles it's still
far
> better than the octets of the IP which is what they do right now.
> 
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Tuesday, April 13, 2010 8:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
> 
> I hope all your IP addresses of both your clients and your servers have
the
> correct geo IP data.
> 
> On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson <kyle.l...@gmail.com>
wrote:
> 
> > I think I love you Zoid,
> >
> > Kyle.
> >
> > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! <ad...@topnotchclan.com
> > >wrote:
> >
> > > That was broken anyways in TF2 I believe...
> > >
> > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > >
> > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch
<z...@valvesoftware.com>
> > > > wrote:
> > > >
> > > > > On Wednesday April 14th we will be moving the HL2Master servers to
a
> > > new
> > > > > set of IP addresses.  One of the major new features is the new
> > Masters
> > > > > should return dedicated servers ordered by their geographical
> > distance
> > > > from
> > > > > the player requesting the server list, making for lower latency
and
> > > > better
> > > > > connections.
> > > > >
> > > > > Dedicated server operators will generally have to restart their
> > > dedicated
> > > > > servers after this move to ensure they will correctly pick up the
> new
> > > > > addresses of the these Masters.  The server browser in the Steam
> > client
> > > > and
> > > > > in games such as Team Fortress 2 will automatically move to the
new
> > > > Masters.
> > > > >
> > > > > Server operators that manually set their master servers (we
> recommend
> > > > > against this practice however) please use "
> > hl2master.steampowered.com"
> > > > to
> > > > > refer to them instead of the IPs directly. This name returns all
> > Master
> > > > > addresses.
> > > > >
> > > > > We will update once the move is complete.
> > > > >
> > > > > --
> > > > > /// Zoid.
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
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> > > > >
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archives,
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> > > >
> > > _______________________________________________
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> > > please visit:
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> > >
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> >
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> 
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