Msleeper brings up a good very good point. His is iisue si very real. Fo r
instance, my dedicated box is in San Jose, Ca. but it shows on Google maps
as being in Dallas, Tx. If the list uses the Geo info, it could cripple us
and show our server several 1000's of miles away. We are near the top of the
list now on the west coast. Yikes! Ziod, have you taken this into account
and are there work-arounds in place. I believe a lot of servers will be
affected by this.

Regards
Lt. Maverick
BOOM! Gaming Community

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, April 13, 2010 6:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master Server Move

What about ISPs and IP providers whose GeoIP data are not even in the same
area? Most GeoIP lookups are based on whois data of the IPs in question, so
if your IPs are owned by a company on the west coast, but the datacenter you
are in is in the east coast, then you're going to be getting some pissed off
west coasters with high ping.


On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
> GeoIP has been accurate enough. Even if it's off by 500 miles it's 
> still far better than the octets of the IP which is what they do right
now.
> 
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Tuesday, April 13, 2010 8:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Master Server Move
> 
> I hope all your IP addresses of both your clients and your servers 
> have the correct geo IP data.
> 
> On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson <kyle.l...@gmail.com>
wrote:
> 
> > I think I love you Zoid,
> >
> > Kyle.
> >
> > On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! 
> > <ad...@topnotchclan.com
> > >wrote:
> >
> > > That was broken anyways in TF2 I believe...
> > >
> > > On Tue, Apr 13, 2010 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > > > So it will no longer sort by ip similarity? Thank the dragons!
> > > >
> > > > On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch 
> > > > <z...@valvesoftware.com>
> > > > wrote:
> > > >
> > > > > On Wednesday April 14th we will be moving the HL2Master 
> > > > > servers to a
> > > new
> > > > > set of IP addresses.  One of the major new features is the new
> > Masters
> > > > > should return dedicated servers ordered by their geographical
> > distance
> > > > from
> > > > > the player requesting the server list, making for lower 
> > > > > latency and
> > > > better
> > > > > connections.
> > > > >
> > > > > Dedicated server operators will generally have to restart 
> > > > > their
> > > dedicated
> > > > > servers after this move to ensure they will correctly pick up 
> > > > > the
> new
> > > > > addresses of the these Masters.  The server browser in the 
> > > > > Steam
> > client
> > > > and
> > > > > in games such as Team Fortress 2 will automatically move to 
> > > > > the new
> > > > Masters.
> > > > >
> > > > > Server operators that manually set their master servers (we
> recommend
> > > > > against this practice however) please use "
> > hl2master.steampowered.com"
> > > > to
> > > > > refer to them instead of the IPs directly. This name returns 
> > > > > all
> > Master
> > > > > addresses.
> > > > >
> > > > > We will update once the move is complete.
> > > > >
> > > > > --
> > > > > /// Zoid.
> > > > >
> > > > >
> > > > > _______________________________________________
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