Engy exploit still works, they only actually fixed the spy build exploit. Also, crashing involving recent snapshots of SM is tied, as far as I can tell, to a plugin's use of the ChangeClientTeam() function, which means that the simple team balancer plugin, and likely teamswitch and gscramble will cause server crashes. If you are using a team balancer plugin, disable it, and hopefully SM doesn't crash your server. Also, gamedata for a lot of extensions needs to be updated or you'll be experiencing crashes, so check the extension/plugin threads for latest fixes. I think they are working on a fix for the change team crash, so it should be up fairly quickly.
On 4/29/2010 10:03 PM, Tom Grant wrote: > Wish the engy exploit was saved as a cheat. Had a lot of fun with that (on a > LAN!!). > > On Thu, Apr 29, 2010 at 10:59 PM, Shizzle Nizzle<[email protected]> wrote: > > >> ya servers are crashing. disabled soucemod. seemed to stop the crashing for >> now. >> >> On Thu, Apr 29, 2010 at 9:54 PM, Brian Simon<[email protected] >> >>> wrote: >>> >> >>> Try testing your updates first, Valve. You've screwed up far too many >>> times. >>> You've even made it so the server doesn't even start! >>> >>> On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wong<[email protected] >>> >>>> wrote: >>>> >>> >>>> Thank you :) >>>> >>>> On 30 April 2010 03:46, Jason Ruymen<[email protected]> wrote: >>>> >>>>> A required update for Team Fortress 2 is now available. Please run >>>>> >>>> hldsupdatetool to receive the update. The specific changes include: >>>> >>>>> - Added new items to commemorate our 119th (or so) update. >>>>> - Fixed several issues with the Source SDK >>>>> - Scout's "Retire the Runner" achievement updated to be: >>>>> - "Kill a Scout while they are under the effect of >>>>> >> Crit-a-Cola." >> >>>>> - Added a 20% damage bonus to The Backburner >>>>> - Fixed the Flare Gun's afterburn duration being lowered by the >>>>> >>>> Flamethrower's duration reduction >>>> >>>>> - Fixed the teleporter exit using the wrong particle effect >>>>> - Fixed HUD damage indicators not appearing >>>>> - Fixed Teleporters not reverting to level 1 when their other side is >>>>> >>>> destroyed >>>> >>>>> - Fixed receiving damage not causing view-kicks on players >>>>> - Fixed Engineers& Spies being able to circumvent build restrictions >>>>> - Fixed Server Browser not saving filter settings properly >>>>> - Fixed a client crash in the targetID on clients running custom HUDs >>>>> >>>>> Jason >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >> archives, >> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> -- >>>> Nathan Wong >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

