Engy exploit still works, they only actually fixed the spy build 
exploit.  Also, crashing involving recent snapshots of SM is tied, as 
far as I can tell, to a plugin's use of the ChangeClientTeam() function, 
which means that the simple team balancer plugin, and likely teamswitch 
and gscramble will cause server crashes.  If you are using a team 
balancer plugin, disable it, and hopefully SM doesn't crash your 
server.  Also, gamedata for a lot of extensions needs to be updated or 
you'll be experiencing crashes, so check the extension/plugin threads 
for latest fixes.  I think they are working on a fix for the change team 
crash, so it should be up fairly quickly.

On 4/29/2010 10:03 PM, Tom Grant wrote:
> Wish the engy exploit was saved as a cheat. Had a lot of fun with that (on a
> LAN!!).
>
> On Thu, Apr 29, 2010 at 10:59 PM, Shizzle Nizzle<[email protected]>  wrote:
>
>    
>> ya servers are crashing. disabled soucemod. seemed to stop the crashing for
>> now.
>>
>> On Thu, Apr 29, 2010 at 9:54 PM, Brian Simon<[email protected]
>>      
>>> wrote:
>>>        
>>      
>>> Try testing your updates first, Valve. You've screwed up far too many
>>> times.
>>> You've even made it so the server doesn't even start!
>>>
>>> On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wong<[email protected]
>>>        
>>>> wrote:
>>>>          
>>>        
>>>> Thank you :)
>>>>
>>>> On 30 April 2010 03:46, Jason Ruymen<[email protected]>  wrote:
>>>>          
>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>>            
>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>          
>>>>> - Added new items to commemorate our 119th (or so) update.
>>>>> - Fixed several issues with the Source SDK
>>>>> - Scout's "Retire the Runner" achievement updated to be:
>>>>>         - "Kill a Scout while they are under the effect of
>>>>>            
>> Crit-a-Cola."
>>      
>>>>> - Added a 20% damage bonus to The Backburner
>>>>> - Fixed the Flare Gun's afterburn duration being lowered by the
>>>>>            
>>>> Flamethrower's duration reduction
>>>>          
>>>>> - Fixed the teleporter exit using the wrong particle effect
>>>>> - Fixed HUD damage indicators not appearing
>>>>> - Fixed Teleporters not reverting to level 1 when their other side is
>>>>>            
>>>> destroyed
>>>>          
>>>>> - Fixed receiving damage not causing view-kicks on players
>>>>> - Fixed Engineers&  Spies being able to circumvent build restrictions
>>>>> - Fixed Server Browser not saving filter settings properly
>>>>> - Fixed a client crash in the targetID on clients running custom HUDs
>>>>>
>>>>> Jason
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>            
>> archives,
>>      
>>>> please visit:
>>>>          
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>            
>>>>
>>>>
>>>> --
>>>> Nathan Wong
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>          
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>        
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>      
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>    


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to