Im on 1.4 and experienced that respawn glitch. I switched to an older
release of rcon lock since I had update it too. Im still running the older
version I think but others have said that legacy fixes it too. The older
version is on page 27 or so in that thread. It could be two plugins
conflicting.

On Fri, Apr 16, 2010 at 8:06 PM, Nicholas Hastings <[email protected]>wrote:

> PROTIP: sm plugins are forwards compatible
>
> On 4/16/2010 10:48 PM, MjrNuT wrote:
> > Thanks for the replies thus far.
> >
> > I updated to SM 1.3.1 and MM:S 1.7.1 on April 10th.
> >
> > I also obtained rcon_lock on that same day, which updated on April 9th
> > v.0.6.5
> >
> > Running legacy version is for SM<  1.3, but I guess I'll try it.
> >
> > Something certainly is not making sense given that I'm presuming DWN is
> > running SM 1.3+ using legacy, and ics is running SM 1.3+ using non-legacy
> > w/o problems.
> >
> > Oy vey, eh?
> >
> >
> > [FLASH] MjrNuT
> >
> > From: "DontWannaName!"<[email protected]>
> >
> >> To: Half-Life dedicated Win32 server mailing list<
> >> [email protected]>
> >> Date: Fri, 16 Apr 2010 10:08:45 -0700
> >> Subject: Re: [hlds] Team Fortress 2 Update Available
> >> Well for me and a few others using an older or legacy version of rcon
> lock
> >> fixed the first issue.
> >>
> >> On Fri, Apr 16, 2010 at 1:44 AM, ics<[email protected]>  wrote:
> >>
> >>
> >>> It's not rcon_lock that causes it. It's something within SM. We updated
> >>> to latest SM few weeks ago and the looping (that started with updating
> >>> to more recent SM version) problem went away.
> >>>
> >>> -ics
> >>>
> >>> 16.4.2010 11:38, Saint K. kirjoitti:
> >>>
> >>>> The plugin is not running on the 2 servers which had the problem
> >>>>
> >>> reported. It might be something general in SM, as I didn't test it
> >>>
> >> without
> >>
> >>> SM (also don't know how to reproduce it).
> >>>
> >>>> Saint K.
> >>>>
> >>>> -----Original Message-----
> >>>> From: [email protected] [mailto:
> >>>>
> >>> [email protected]] On Behalf Of DontWannaName!
> >>>
> >>>> Sent: Friday, April 16, 2010 10:16 AM
> >>>> To: Half-Life dedicated Win32 server mailing list
> >>>> Subject: Re: [hlds] Team Fortress 2 Update Available
> >>>>
> >>>> Number one is actually caused by Rcon Lock, if you look around page 26
> >>>>
> >> in
> >>
> >>>> that thread there is a discussion about it. Im not sure what exactly
> >>>>
> >>> causes
> >>>
> >>>> it but I would try the legacy version.
> >>>>
> >>
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>
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