Wish the engy exploit was saved as a cheat. Had a lot of fun with that (on a
LAN!!).

On Thu, Apr 29, 2010 at 10:59 PM, Shizzle Nizzle <[email protected]> wrote:

> ya servers are crashing. disabled soucemod. seemed to stop the crashing for
> now.
>
> On Thu, Apr 29, 2010 at 9:54 PM, Brian Simon <[email protected]
> >wrote:
>
> > Try testing your updates first, Valve. You've screwed up far too many
> > times.
> > You've even made it so the server doesn't even start!
> >
> > On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wong <[email protected]
> > >wrote:
> >
> > > Thank you :)
> > >
> > > On 30 April 2010 03:46, Jason Ruymen <[email protected]> wrote:
> > > > A required update for Team Fortress 2 is now available.  Please run
> > > hldsupdatetool to receive the update.  The specific changes include:
> > > >
> > > > - Added new items to commemorate our 119th (or so) update.
> > > > - Fixed several issues with the Source SDK
> > > > - Scout's "Retire the Runner" achievement updated to be:
> > > >        - "Kill a Scout while they are under the effect of
> Crit-a-Cola."
> > > > - Added a 20% damage bonus to The Backburner
> > > > - Fixed the Flare Gun's afterburn duration being lowered by the
> > > Flamethrower's duration reduction
> > > > - Fixed the teleporter exit using the wrong particle effect
> > > > - Fixed HUD damage indicators not appearing
> > > > - Fixed Teleporters not reverting to level 1 when their other side is
> > > destroyed
> > > > - Fixed receiving damage not causing view-kicks on players
> > > > - Fixed Engineers & Spies being able to circumvent build restrictions
> > > > - Fixed Server Browser not saving filter settings properly
> > > > - Fixed a client crash in the targetID on clients running custom HUDs
> > > >
> > > > Jason
> > > >
> > > >
> > > > _______________________________________________
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> > > please visit:
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> > > >
> > >
> > >
> > >
> > > --
> > > Nathan Wong
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
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> >
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