Try testing your updates first, Valve. You've screwed up far too many times.
You've even made it so the server doesn't even start!

On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wong <[email protected]>wrote:

> Thank you :)
>
> On 30 April 2010 03:46, Jason Ruymen <[email protected]> wrote:
> > A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
> >
> > - Added new items to commemorate our 119th (or so) update.
> > - Fixed several issues with the Source SDK
> > - Scout's "Retire the Runner" achievement updated to be:
> >        - "Kill a Scout while they are under the effect of Crit-a-Cola."
> > - Added a 20% damage bonus to The Backburner
> > - Fixed the Flare Gun's afterburn duration being lowered by the
> Flamethrower's duration reduction
> > - Fixed the teleporter exit using the wrong particle effect
> > - Fixed HUD damage indicators not appearing
> > - Fixed Teleporters not reverting to level 1 when their other side is
> destroyed
> > - Fixed receiving damage not causing view-kicks on players
> > - Fixed Engineers & Spies being able to circumvent build restrictions
> > - Fixed Server Browser not saving filter settings properly
> > - Fixed a client crash in the targetID on clients running custom HUDs
> >
> > Jason
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Nathan Wong
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to