Try testing your updates first, Valve. You've screwed up far too many times. You've even made it so the server doesn't even start!
On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wong <[email protected]>wrote: > Thank you :) > > On 30 April 2010 03:46, Jason Ruymen <[email protected]> wrote: > > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > > > - Added new items to commemorate our 119th (or so) update. > > - Fixed several issues with the Source SDK > > - Scout's "Retire the Runner" achievement updated to be: > > - "Kill a Scout while they are under the effect of Crit-a-Cola." > > - Added a 20% damage bonus to The Backburner > > - Fixed the Flare Gun's afterburn duration being lowered by the > Flamethrower's duration reduction > > - Fixed the teleporter exit using the wrong particle effect > > - Fixed HUD damage indicators not appearing > > - Fixed Teleporters not reverting to level 1 when their other side is > destroyed > > - Fixed receiving damage not causing view-kicks on players > > - Fixed Engineers & Spies being able to circumvent build restrictions > > - Fixed Server Browser not saving filter settings properly > > - Fixed a client crash in the targetID on clients running custom HUDs > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > Nathan Wong > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

