We have 6 windows servers that are running the latest version of SM and a variety of plugins. Recently, the kill notifications have started to vanish. They will come back after a map change or a restart and it usually affects everyone who is on the server. We don't run any crazy plugins and I disabled a few to see if that helped and we still had that problem.
I posted a question at allied modders regarding SM but I was wondering if anyone else was having this problem. Sent via BlackBerry from T-Mobile -----Original Message----- From: "Steven Hartland" <[email protected]> Date: Tue, 18 May 2010 10:28:26 To: <[email protected]> Subject: [hlds] TF2 servers reporting players via Query when empty Seems TF2 servers are reporting players via the query protocol even though the console says 0 players and the server is using 0 CPU. Like most GSP's we use the query results to monitor performance and perform restarts when idle so its important that this information is correct. So really could do with this being fixed. Regards Steve ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [email protected]. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

