I had this issue on the past at our server. The kills disappeared during 
one map and came back on the next. I recall it was sourcemod related, 
updating sourcemod itself fixed the issue back then.

PS: Don't lauch at people who are trying to help you.

-ics

19.5.2010 16:18, [email protected] kirjoitti:
> Lol.
>
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Nicholas Hastings<[email protected]>
> Date: Wed, 19 May 2010 08:50:38
> To: Half-Life dedicated Win32 server mailing list<[email protected]>
> Subject: Re: [hlds] TF2 servers kill notificatons vanishing
>
> You have a plugin blocking the player_death event or at least the
> broadcasting of it. Do the work and narrow it down rather than whining
> to the list about a plugin issue (not a server problem).
>
> On 5/19/2010 8:46 AM, [email protected] wrote:
>    
>> We have 6 windows servers that are running the latest version of SM and a 
>> variety of plugins.  Recently, the kill notifications have started to 
>> vanish. They will come back after a map change or a restart and it usually 
>> affects everyone who is on the server.   We don't run any crazy plugins and 
>> I disabled a few to see if that helped and we still had that problem.
>>
>> I posted a question at allied modders regarding SM but I was wondering if 
>> anyone else was having this problem.
>>
>>
>> Sent via BlackBerry from T-Mobile
>>
>> -----Original Message-----
>> From: "Steven Hartland"<[email protected]>
>> Date: Tue, 18 May 2010 10:28:26
>> To:<[email protected]>
>> Subject: [hlds] TF2 servers reporting players via Query when empty
>>
>> Seems TF2 servers are reporting players via the query protocol
>> even though the console says 0 players and the server is using
>> 0 CPU.
>>
>> Like most GSP's we use the query results to monitor performance
>> and perform restarts when idle so its important that this
>> information is correct.
>>
>> So really could do with this being fixed.
>>
>>       Regards
>>       Steve
>>
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