Lol. 

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-----Original Message-----
From: Nicholas Hastings <[email protected]>
Date: Wed, 19 May 2010 08:50:38 
To: Half-Life dedicated Win32 server mailing list<[email protected]>
Subject: Re: [hlds] TF2 servers kill notificatons vanishing

You have a plugin blocking the player_death event or at least the 
broadcasting of it. Do the work and narrow it down rather than whining 
to the list about a plugin issue (not a server problem).

On 5/19/2010 8:46 AM, [email protected] wrote:
> We have 6 windows servers that are running the latest version of SM and a 
> variety of plugins.  Recently, the kill notifications have started to vanish. 
> They will come back after a map change or a restart and it usually affects 
> everyone who is on the server.   We don't run any crazy plugins and I 
> disabled a few to see if that helped and we still had that problem.
>
> I posted a question at allied modders regarding SM but I was wondering if 
> anyone else was having this problem.
>
>
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: "Steven Hartland"<[email protected]>
> Date: Tue, 18 May 2010 10:28:26
> To:<[email protected]>
> Subject: [hlds] TF2 servers reporting players via Query when empty
>
> Seems TF2 servers are reporting players via the query protocol
> even though the console says 0 players and the server is using
> 0 CPU.
>
> Like most GSP's we use the query results to monitor performance
> and perform restarts when idle so its important that this
> information is correct.
>
> So really could do with this being fixed.
>
>      Regards
>      Steve
>
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