The server update is only 55mb. Here is Windows TF2's changed files:
http://www.topnotchclan.com/files/juneupdate1.zip Highlights: New map tr_dustbowl, stands for training. New props for training level. New Ipod headphone hats for every class. and more stuff. On Thu, Jun 10, 2010 at 1:55 PM, Shizzle Nizzle <[email protected]> wrote: > yup 355 meg update :) > > On Thu, Jun 10, 2010 at 3:52 PM, Gareth Clarke <[email protected]> wrote: > >> 88.61% >> >> :) >> >> Lots of new stuff >> >> --Dog >> TheVille.Org >> >> ----------------------------------------------------------------- >> Sent from my Sinclair ZX80 >> ----------------------------------------------------------------- >> >> >> On 10 June 2010 13:45, DontWannaName! <[email protected]> wrote: >> >> > Retrying in 30 seconds... >> > >> > The fun begins! >> > >> > On Thu, Jun 10, 2010 at 1:32 PM, Jason Ruymen <[email protected]> >> > wrote: >> > > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: >> > Source Beta have been released. Please run hldsupdatetool to receive the >> > updates. The specific changes include: >> > > >> > > Engine >> > > - Made several changes that improve stability for clients running low >> on >> > addressable memory. >> > > - Changed all HTML controls to use Webkit for the rendering engine. >> > > >> > > Team Fortress 2 >> > > - Added Mac support. >> > > - Overhauled the main menu, and added help to Loadout, Backpack, and >> > Crafting screens. >> > > - Added Training, with support for General gameplay & Soldier class >> > training for now. >> > > - Added Offline Practice mode, with support for KOTH maps and Dustbowl. >> > > - The "Open Character Loadout" key will now go to your future class if >> > you've requested a class change, but haven't respawned yet. >> > > - Community Requests: >> > > - Added "mp_forceautoteam", a server convar that forces all joining >> > players to autoteam. >> > > - Added "mp_stalemate_meleeonly", a server convar that allows melee >> > weapons only during stalemates. >> > > - Added "ExtinguishPlayer" input to tf_player for map makers. >> > > >> > > Counter-Strike: Source Beta >> > > - Fixed "wade" water sound not playing correctly on maps like Chateau. >> > > - Updated the scoreboard: >> > > - Fixed to scale correctly in 5:4 resolution. >> > > - Fixed so it can be closed during intermission >> > > - Reduced font size to accommodate seeing 16 players per side. >> > > - Fixed issue that awarded three points and a separate achievement when >> > the bomb explodes after the round ends. >> > > - Fixed issue with round end panel blocking the view of the game. >> > > - Fixed issue in which you weren't given credit for grenade damage if >> you >> > fired a weapon at someone then hit them with a grenade. >> > > - Fixed getting the achievement for shooting enemies in mid-air if the >> > enemies were on ladders. >> > > - Fixed mapcycle.txt skipping over several entries in the list. >> > > - Fixed console warnings about missing materials. >> > > - Fixed an issue that could cause a single MVP star to appear as an >> entry >> > on the scoreboard. >> > > - Fixed issue that made the FINISHER achievement impossible to get. >> > > - Fixed ai_test_los crashing the server. >> > > - Fixed the chat window so it no longer renders over scoreboard. >> > > - Fixed MVPs not being cleared when sv_nomvp is set to 1. >> > > - Marked mat_showlowresimage as a cheat command. >> > > - Updated several strings to be gender neutral. >> > > - The large radar is now disabled when freeze cam is active. >> > > - Achievements dialog changes: >> > > - Now displaying the Steam Achievements dialog instead of the in-game >> > Achievements dialog if screen width is less than 1024. >> > > - The Achievements dialog is now closed if you have it open and >> switch >> > to a lower resolution. >> > > - Repositioned the Fun Fact on the summary tab of the Achievements >> dialog >> > and gave it a background to fix truncation and readability. >> > > - Added a priority order for displaying win conditions when multiple >> win >> > conditions are set. >> > > - If timelimit exists and is not 0, then show timelimit. >> > > - If timelimit does not exist, show maxrounds if not 0. >> > > - If both timelimit and maxrounds are 0, show winlimit. >> > > - If timelimit, maxrounds, and winlimit are all 0, show nothing. >> > > >> > > Jason >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

