The server update is only 55mb.

Here is Windows TF2's changed files:

http://www.topnotchclan.com/files/juneupdate1.zip

Highlights:

New map tr_dustbowl, stands for training.
New props for training level.
New Ipod headphone hats for every class.

and more stuff.

On Thu, Jun 10, 2010 at 1:55 PM, Shizzle Nizzle <[email protected]> wrote:
> yup 355 meg update :)
>
> On Thu, Jun 10, 2010 at 3:52 PM, Gareth Clarke <[email protected]> wrote:
>
>> 88.61%
>>
>> :)
>>
>> Lots of new stuff
>>
>> --Dog
>> TheVille.Org
>>
>> -----------------------------------------------------------------
>> Sent from my Sinclair ZX80
>> -----------------------------------------------------------------
>>
>>
>> On 10 June 2010 13:45, DontWannaName! <[email protected]> wrote:
>>
>> > Retrying in 30 seconds...
>> >
>> > The fun begins!
>> >
>> > On Thu, Jun 10, 2010 at 1:32 PM, Jason Ruymen <[email protected]>
>> > wrote:
>> > > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
>> > Source Beta have been released.  Please run hldsupdatetool to receive the
>> > updates.  The specific changes include:
>> > >
>> > > Engine
>> > > - Made several changes that improve stability for clients running low
>> on
>> > addressable memory.
>> > > - Changed all HTML controls to use Webkit for the rendering engine.
>> > >
>> > > Team Fortress 2
>> > > - Added Mac support.
>> > > - Overhauled the main menu, and added help to Loadout, Backpack, and
>> > Crafting screens.
>> > > - Added Training, with support for General gameplay & Soldier class
>> > training for now.
>> > > - Added Offline Practice mode, with support for KOTH maps and Dustbowl.
>> > > - The "Open Character Loadout" key will now go to your future class if
>> > you've requested a class change, but haven't respawned yet.
>> > > - Community Requests:
>> > >  - Added "mp_forceautoteam", a server convar that forces all joining
>> > players to autoteam.
>> > >  - Added "mp_stalemate_meleeonly", a server convar that allows melee
>> > weapons only during stalemates.
>> > >  - Added "ExtinguishPlayer" input to tf_player for map makers.
>> > >
>> > > Counter-Strike: Source Beta
>> > > - Fixed "wade" water sound not playing correctly on maps like Chateau.
>> > > - Updated the scoreboard:
>> > >   - Fixed to scale correctly in 5:4 resolution.
>> > >   - Fixed so it can be closed during intermission
>> > >   - Reduced font size to accommodate seeing 16 players per side.
>> > > - Fixed issue that awarded three points and a separate achievement when
>> > the bomb explodes after the round ends.
>> > > - Fixed issue with round end panel blocking the view of the game.
>> > > - Fixed issue in which you weren't given credit for grenade damage if
>> you
>> > fired a weapon at someone then hit them with a grenade.
>> > > - Fixed getting the achievement for shooting enemies in mid-air if the
>> > enemies were on ladders.
>> > > - Fixed mapcycle.txt skipping over several entries in the list.
>> > > - Fixed console warnings about missing materials.
>> > > - Fixed an issue that could cause a single MVP star to appear as an
>> entry
>> > on the scoreboard.
>> > > - Fixed issue that made the FINISHER achievement impossible to get.
>> > > - Fixed ai_test_los crashing the server.
>> > > - Fixed the chat window so it no longer renders over scoreboard.
>> > > - Fixed MVPs not being cleared when sv_nomvp is set to 1.
>> > > - Marked mat_showlowresimage as a cheat command.
>> > > - Updated several strings to be gender neutral.
>> > > - The large radar is now disabled when freeze cam is active.
>> > > - Achievements dialog changes:
>> > >   - Now displaying the Steam Achievements dialog instead of the in-game
>> > Achievements dialog if screen width is less than 1024.
>> > >   - The Achievements dialog is now closed if you have it open and
>> switch
>> > to a lower resolution.
>> > > - Repositioned the Fun Fact on the summary tab of the Achievements
>> dialog
>> > and gave it a background to fix truncation and readability.
>> > > - Added a priority order for displaying win conditions when multiple
>> win
>> > conditions are set.
>> > >   - If timelimit exists and is not 0, then show timelimit.
>> > >   - If timelimit does not exist, show maxrounds if not 0.
>> > >   - If both timelimit and maxrounds are 0, show winlimit.
>> > >   - If timelimit, maxrounds, and winlimit are all 0, show nothing.
>> > >
>> > > Jason
>> > >
>> > >
>> > > _______________________________________________
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>> > >
>> >
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