Thanks!

On Tue, Jul 13, 2010 at 8:15 PM, Lane Eckley <l...@hypernia.com> wrote:

> Update Download:
> http://gs.gamerslifeline.com/team-fortress-2-windows-server-3/ - In case
> anyone needs it.
>
> -Lane
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Tuesday, July 13, 2010 7:51 PM
> To: 'Half-Life dedicated Linux server mailing list';
> 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds] Team Fortress 2 Update Available
>
> A required update to Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> Engine:
>  - Increased the resilience of client/server data table mismatches when
> playing back demos. This will make most old demo files playable again, but
> with potential visual side effects.
>
> Team Fortress 2:
>  - Updated CP_Coldfront
>       - Added map to the default mapcycle and motd files.
>       - Fixed a server crash issue related to increased maxplayer servers.
>       - Fixed a couple Engineer building exploits.
>  - Updated the localization files.
>  - Improved the performance of the critboost particle effect.
>  - Fixed a server crash related to carrying buildings at round start.
>  - Fixed players picking up buildings before a round has started.
>  - Fixed an exploit where Engineers could create level 3 mini-sentries.
>
> Jason
>
>
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