Last time I checked, they use http://www.limelightnetworks.com/ and Quest data centers for servers. Players are getting a higher priority and we are being shorthanded, thats pretty much how I believe its being done. Plus players get auto updates so they start downloading before we even see the news post. So thats thousands of steam users downloading a game at once and THEN we try to update after everyone has started and get retrying... retrying... retrying...
On Fri, Jul 23, 2010 at 5:42 PM, <[email protected]> wrote: > Releasing a required update without the capacity to handle everyone > updating at once is a problem -- expecting people to leave their servers > broken to reduce Valve's load isn't an acceptable solution. > > Valve should either invest in the infrastructure to handle it or work with > a service such as Akamai to handle the load from updates. > > If TF2 is any indication, don't expect advance notification or beta > releases (Valve even released an update they knew would break almost all > management plugins without giving notification or a beta for the plugin > developers to work with). > -----Original Message----- > From: Matt Hoffman <[email protected]> > Sender: [email protected] > Date: Fri, 23 Jul 2010 17:34:55 > To: Half-Life dedicated Win32 server mailing list< > [email protected]> > Reply-To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] Counter-Strike: Source Update Available > > Consider the flip side of the coin; It reduces server load on Steam when > not > everyone tries to update at once. > > On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail <[email protected]> > wrote: > > > Jason, Thanks so much for the update. > > > > Will you good folks over at Valve ever give advanced notice of these > > updates > > to us? CSS is now just like TF2 with regular updates and no warning at > all > > to Admins that they are coming. We all knew this was coming when the game > > was ported over to the new engine. > > > > I was at work and came home to find a ton of messages from players and > saw > > my servers were empty for the past 3 hrs because people couldn't connect > > until I updated them. It just doesn't seem like it would be that hard to > > post a 24-hour notice on this list that updates are coming so the > hundreds > > of Admins, Sysdevs, coders and GSPs can be prepared to deal with the > > fallout > > or run the updatetool when the time comes. > > > > Add to the fact that now we've been waiting for 40 minutes for updates > from > > overwhelmed Steam content servers on the west coast of the US, the whole > > regular update thing is getting old. Now I see we have to update yet > again! > > I sure hope the updating slows down soon or we can get some advanced > > notice. > > It sure would help those of us who care for our servers. > > > > Regardless, thanks for the good work on the game. It's much appreciated. > > M. Vail > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Niels Meijer > > Sent: Friday, July 23, 2010 2:19 PM > > To: 'Half-Life dedicated Win32 server mailing list' > > Subject: Re: [hlds] Counter-Strike: Source Update Available > > > > Awesome.. really like the tick100 and fire-rates fix :D > > > > Niels Meijer. > > > > -----Oorspronkelijk bericht----- > > Van: [email protected] > > [mailto:[email protected]] Namens Jason Ruymen > > Verzonden: vrijdag 23 juli 2010 22:56 > > Aan: 'Half-Life dedicated Linux server mailing list'; > > '[email protected]'; '[email protected]' > > Onderwerp: [hlds] Counter-Strike: Source Update Available > > > > A required update for Counter-Strike: Source is now available. The > > specific > > changes include: > > > > - Added Steam Clan Tag support ( Set yours in > > Options->Multiplayer->Advanced > > ) > > - Added new achievement "CLAN WARFARE": Win a match of at least 10 > players > > where the entirety of each team is composed of a single clan. > > - All weapon fire rates now tuned to match their pre-update, tickrate 100 > > equivalents. > > (http://forums.steampowered.com/forums/showthread.php?t=1368659) > > - Added automatic server tagging for some server convars ( > "mp_startmoney", > > "mp_friendlyfire", "bot_quota", "sv_nostats", "sv_allowminmodels" ) > > - Fixed some issues for players who were experiencing stat corruption. > > - Fixed several server crash exploits. > > - Fixed server commands "sv_disablefreezecam" and "sv_nowinpanel" not > > working on dedicated servers. > > - Adjusted some DX9 shaders to look more like their DX8 counterparts, > e.g. > > flashbang effect. > > - Community Requests: > > - Fixed entity I/O messages "OnPlayerPickup" and "OnPlayerUse". > > - Restored UTF-8 support in the console. > > - Added env_hudhint entity, for use in custom maps (The allplayers > > flag must be set for the hint to work in Counter-Strike.) > > - Added client convar "sv_hudhint_sound" to turn off emit sound > for > > hud hints. > > - Restored the "cl_minmodels" client convar. > > - Added server convar "sv_allowminmodels" that allows them to > > prevent clients from using "cl_minmodels". > > - Added a button to Options->Multiplayer that allows players to > > reset their in-game stats. > > - Note: Due to the nature of stats corruption, it is not > > possible to automatically fix all types of stats (such as weapon > statistics > > reflecting usage of the wrong weapon). Players who suspect their stats > are > > incorrect and wish to start fresh may want to use the new stat reset > > feature. > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > Geen virus gevonden in het binnenkomende-bericht. > > Gecontroleerd door AVG - www.avg.com > > Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte: > > 07/23/10 > > 08:36:00 > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

