Last time I checked, they use http://www.limelightnetworks.com/ and Quest
data centers for servers. Players are getting a higher priority and we are
being shorthanded, thats pretty much how I believe its being done. Plus
players get auto updates so they start downloading before we even see the
news post. So thats thousands of steam users downloading a game at once and
THEN we try to update after everyone has started and get retrying...
retrying... retrying...


On Fri, Jul 23, 2010 at 5:42 PM, <[email protected]> wrote:

> Releasing a required update without the capacity to handle everyone
> updating at once is a problem -- expecting people to leave their servers
> broken to reduce Valve's load isn't an acceptable solution.
>
> Valve should either invest in the infrastructure to handle it or work with
> a service such as Akamai to handle the load from updates.
>
> If TF2 is any indication, don't expect advance notification or beta
> releases (Valve even released an update they knew would break almost all
> management plugins without giving notification or a beta for the plugin
> developers to work with).
> -----Original Message-----
> From: Matt Hoffman <[email protected]>
> Sender: [email protected]
> Date: Fri, 23 Jul 2010 17:34:55
> To: Half-Life dedicated Win32 server mailing list<
> [email protected]>
> Reply-To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Subject: Re: [hlds] Counter-Strike: Source Update Available
>
> Consider the flip side of the coin; It reduces server load on Steam when
> not
> everyone tries to update at once.
>
> On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail <[email protected]>
> wrote:
>
> > Jason, Thanks so much for the update.
> >
> > Will you good folks over at Valve ever give advanced notice of these
> > updates
> > to us? CSS is now just like TF2 with regular updates and no warning at
> all
> > to Admins that they are coming. We all knew this was coming when the game
> > was ported over to the new engine.
> >
> > I was at work and came home to find a ton of messages from players and
> saw
> > my servers were empty for the past 3 hrs because people couldn't connect
> > until I updated them. It just doesn't seem like it would be that hard to
> > post a 24-hour notice on this list that updates are coming so the
> hundreds
> > of Admins, Sysdevs, coders and GSPs can be prepared to deal with the
> > fallout
> > or run the updatetool when the time comes.
> >
> > Add to the fact that now we've been waiting for 40 minutes for updates
> from
> > overwhelmed Steam content servers on the west coast of the US, the whole
> > regular update thing is getting old. Now I see we have to update yet
> again!
> > I sure hope the updating slows down soon or we can get some advanced
> > notice.
> > It sure would help those of us who care for our servers.
> >
> > Regardless, thanks for the good work on the game. It's much appreciated.
> > M. Vail
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Niels Meijer
> > Sent: Friday, July 23, 2010 2:19 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Counter-Strike: Source Update Available
> >
> > Awesome.. really like the tick100 and fire-rates fix :D
> >
> > Niels Meijer.
> >
> > -----Oorspronkelijk bericht-----
> > Van: [email protected]
> > [mailto:[email protected]] Namens Jason Ruymen
> > Verzonden: vrijdag 23 juli 2010 22:56
> > Aan: 'Half-Life dedicated Linux server mailing list';
> > '[email protected]'; '[email protected]'
> > Onderwerp: [hlds] Counter-Strike: Source Update Available
> >
> > A required update for Counter-Strike: Source is now available.  The
> > specific
> > changes include:
> >
> > - Added Steam Clan Tag support ( Set yours in
> > Options->Multiplayer->Advanced
> > )
> > - Added new achievement "CLAN WARFARE": Win a match of at least 10
> players
> > where the entirety of each team is composed of a single clan.
> > - All weapon fire rates now tuned to match their pre-update, tickrate 100
> > equivalents.
> > (http://forums.steampowered.com/forums/showthread.php?t=1368659)
> > - Added automatic server tagging for some server convars (
> "mp_startmoney",
> > "mp_friendlyfire", "bot_quota", "sv_nostats", "sv_allowminmodels" )
> > - Fixed some issues for players who were experiencing stat corruption.
> > - Fixed several server crash exploits.
> > - Fixed server commands "sv_disablefreezecam" and "sv_nowinpanel" not
> > working on dedicated servers.
> > - Adjusted some DX9 shaders to look more like their DX8 counterparts,
> e.g.
> > flashbang effect.
> > - Community Requests:
> >        - Fixed entity I/O messages "OnPlayerPickup" and "OnPlayerUse".
> >        - Restored UTF-8 support in the console.
> >        - Added env_hudhint entity, for use in custom maps (The allplayers
> > flag must be set for the hint to work in Counter-Strike.)
> >        - Added client convar "sv_hudhint_sound" to turn off emit sound
> for
> > hud hints.
> >        - Restored the "cl_minmodels" client convar.
> >        - Added server convar "sv_allowminmodels" that allows them to
> > prevent clients from using "cl_minmodels".
> >        - Added a button to Options->Multiplayer that allows players to
> > reset their in-game stats.
> >                - Note:  Due to the nature of stats corruption, it is not
> > possible to automatically fix all types of stats (such as weapon
> statistics
> > reflecting usage of the wrong weapon).  Players who suspect their stats
> are
> > incorrect and wish to start fresh may want to use the new stat reset
> > feature.
> >
> > Jason
> >
> >
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> >
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