Be quick on an update and you'll be fine. I've never had much of a problem "waiting in line" to download an update.
That or use NemRun, it will save your life. On Sat, 2010-07-24 at 02:07 +0100, Steven Hartland wrote: > I must say the updates are becoming a pain. More and more regular and more > often than not they break things :( > > We all appreciate the work being done, don't think for a minute we don't, > but I do think that there could be some definite improvements to how things > are done atm. > > First off don't release updates a absolute PEAK gaming time for the week. > > Week after week we get updates released at 10pm on a Friday during peak > gaming hours, by all means prepare a weekly update and release it but > pick a sensible day / time. Tuesday / Wednesday would be much better, it > means people are more likely to be about and if there are any issues > they can be fixed in time for the weekend sessions. > > Please please let us know in advance! Is there any harm in getting an > update ready then delaying its release for 24 hours or so during which > time admins can download the updates to prepare for the release. Then > at a pre-published time the client releases, server admins flick the switch > their end and everyone's happy. > > The benefits of this:- > 1. Admins can prepare > 2. Lower load on the Content Servers as admins aren't downloading at the > same time as the Clients > 3. Clients are happier as their servers are updated quickly instead of > having to wait while admins struggle to get the servers update. > 4. Admins can pre test with their server up and raise issues before > all hell breaks loose. > > All in all everyone wins. > > Please consider reviewing your release engineering to incorporate some > or all of the ideas above, it will make everyone's life so much easier. > > Regards > Steve > > ----- Original Message ----- > From: <[email protected]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Sent: Saturday, July 24, 2010 1:42 AM > Subject: Re: [hlds] Counter-Strike: Source Update Available > > > > Releasing a required update without the capacity to handle everyone > > updating at once is a problem -- expecting people to leave > > their servers broken to reduce Valve's load isn't an acceptable solution. > > > > Valve should either invest in the infrastructure to handle it or work with > > a service such as Akamai to handle the load from > > updates. > > > > If TF2 is any indication, don't expect advance notification or beta > > releases (Valve even released an update they knew would > > break almost all management plugins without giving notification or a beta > > for the plugin developers to work with). > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

