Be quick on an update and you'll be fine. I've never had much of a
problem "waiting in line" to download an update.

That or use NemRun, it will save your life.


On Sat, 2010-07-24 at 02:07 +0100, Steven Hartland wrote:
> I must say the updates are becoming a pain. More and more regular and more
> often than not they break things :(
> 
> We all appreciate the work being done, don't think for a minute we don't,
> but I do think that there could be some definite improvements to how things
> are done atm.
> 
> First off don't release updates a absolute PEAK gaming time for the week.
> 
> Week after week we get updates released at 10pm on a Friday during peak
> gaming hours, by all means prepare a weekly update and release it but
> pick a sensible day / time. Tuesday / Wednesday would be much better, it
> means people are more likely to be about and if there are any issues
> they can be fixed in time for the weekend sessions.
> 
> Please please let us know in advance! Is there any harm in getting an
> update ready then delaying its release for 24 hours or so during which
> time admins can download the updates to prepare for the release. Then
> at a pre-published time the client releases, server admins flick the switch
> their end and everyone's happy.
> 
> The benefits of this:-
> 1. Admins can prepare
> 2. Lower load on the Content Servers as admins aren't downloading at the
> same time as the Clients
> 3. Clients are happier as their servers are updated quickly instead of
> having to wait while admins struggle to get the servers update.
> 4. Admins can pre test with their server up and raise issues before
> all hell breaks loose.
> 
> All in all everyone wins.
> 
> Please consider reviewing your release engineering to incorporate some
> or all of the ideas above, it will make everyone's life so much easier.
> 
>     Regards
>     Steve
> 
> ----- Original Message ----- 
> From: <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>
> Sent: Saturday, July 24, 2010 1:42 AM
> Subject: Re: [hlds] Counter-Strike: Source Update Available
> 
> 
> > Releasing a required update without the capacity to handle everyone 
> > updating at once is a problem -- expecting people to leave 
> > their servers broken to reduce Valve's load isn't an acceptable solution.
> >
> > Valve should either invest in the infrastructure to handle it or work with 
> > a service such as Akamai to handle the load from 
> > updates.
> >
> > If TF2 is any indication, don't expect advance notification or beta 
> > releases (Valve even released an update they knew would 
> > break almost all management plugins without giving notification or a beta 
> > for the plugin developers to work with).
> 
> 
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