I have also noticed these same spikes and i'm pretty sure the spikes are so small that you might have missed them and they don't show up in graphs due to their small time. Either that or you have a hardware issue. My assumption is that the spikes came along 2 updates before the engineer update. It is the first time i noticed them myself. Sometimes the CPU just peaks (even though the usual usage isn't even near 100%) and there is a very noticeable lagspike. Even the smaller TF2 server does the same thing and it's cpu is only on 60% load.

-ics

2.8.2010 15:09, Alec Sanger kirjoitti:
For those of you who have TF2 servers that are full 24/7, do you do anything to 
keep it running smooth? I'm currently troubleshooting one of my servers that 
pretty much doesn't empty. The map changes every hour or two, depending on how 
the gamers play. I know we ran into an issue in the past with one of our 24/7 
servers that didn't have a winlimit. We ended up installing the crontab plugin 
and having the map restart once every day, which seemed to fix the gradual 
deterioration of the server. The issue we're having now is different - it's 
almost like something is taking up 100% CPU on the server for a couple seconds 
at a time every 40 - 60 minutes or so. The only other things on the box are 2 
very small TF2 servers. I've watched the CPU and I don't see any jumps in CPU 
usage.

Any ideas?

Thank you,
Alec Sanger

                                        
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to