Personally haven't seen a single crash with the map on any of our
servers but it doesn't mean that the problem would not exist. I assume
you all run more than 24 slots on your servers? It may be again one of
those too many dynamic entities in the map issues. Plr_pipeline used to
have that issue, it being 3-stage and it caused crashes.
-ics
4.8.2010 22:51, Saint K. kirjoitti:
Problem confirmed for Linux.
Saint K.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Claudio Beretta
Sent: Wednesday, August 04, 2010 5:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] (tf2) pl_thundermountain server crash
I'm experiencing crashes only on the pl_thundermountain map
Crashes occur between rounds, and not every time the map is played. The new
round begins, clients get swapped in the other team, and then crash. The
last line in the log is always something like
"name<id><STEAM_0:1:23456><Red>" triggered "medic_death"
against "name<id><STEAM_0:1:23456><Red>" (healing "0") (ubercharge "0")
This is an excerpt from the log file http://pastebin.com/Sfwuipjx
Is anyone having similar problems?
A side question: the last crash dumps I have in the orangebox/bin/dumps
folder for any tf2 server I run was made on 06/24/2010.
Crash dumps for CSS, L4D and other gameservers are being generated fine. Is
there a magic command line argument to enable them again?
windows 2008
Thank you in advance
Claudio
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