May not be related but: Strangely I've been having a client crash when I
connect to my server when its running thundermountain.

On Wed, Aug 4, 2010 at 5:07 PM, 1nsane <[email protected]> wrote:

> Do you have a backtrace from a crash?
>
> On Wed, Aug 4, 2010 at 3:51 PM, Saint K. <[email protected]> wrote:
>
> > Problem confirmed for Linux.
> >
> > Saint K.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Claudio Beretta
> > Sent: Wednesday, August 04, 2010 5:40 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] (tf2) pl_thundermountain server crash
> >
> > I'm experiencing crashes only on the pl_thundermountain map
> > Crashes occur between rounds, and not every time the map is played. The
> new
> > round begins, clients get swapped in the other team, and then crash. The
> > last line in the log is always something like
> > "name<id><STEAM_0:1:23456><Red>" triggered "medic_death"
> > against "name<id><STEAM_0:1:23456><Red>" (healing "0") (ubercharge "0")
> > This is an excerpt from the log file http://pastebin.com/Sfwuipjx
> > Is anyone having similar problems?
> >
> > A side question: the last crash dumps I have in the orangebox/bin/dumps
> > folder for any tf2 server I run was made on 06/24/2010.
> > Crash dumps for CSS, L4D and other gameservers are being generated fine.
> Is
> > there a magic command line argument to enable them again?
> > windows 2008
> >
> > Thank you in advance
> > Claudio
> >
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