Do you have a backtrace from a crash? On Wed, Aug 4, 2010 at 3:51 PM, Saint K. <[email protected]> wrote:
> Problem confirmed for Linux. > > Saint K. > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Claudio Beretta > Sent: Wednesday, August 04, 2010 5:40 PM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] (tf2) pl_thundermountain server crash > > I'm experiencing crashes only on the pl_thundermountain map > Crashes occur between rounds, and not every time the map is played. The new > round begins, clients get swapped in the other team, and then crash. The > last line in the log is always something like > "name<id><STEAM_0:1:23456><Red>" triggered "medic_death" > against "name<id><STEAM_0:1:23456><Red>" (healing "0") (ubercharge "0") > This is an excerpt from the log file http://pastebin.com/Sfwuipjx > Is anyone having similar problems? > > A side question: the last crash dumps I have in the orangebox/bin/dumps > folder for any tf2 server I run was made on 06/24/2010. > Crash dumps for CSS, L4D and other gameservers are being generated fine. Is > there a magic command line argument to enable them again? > windows 2008 > > Thank you in advance > Claudio > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

