Do you have a backtrace from a crash?

On Wed, Aug 4, 2010 at 3:51 PM, Saint K. <[email protected]> wrote:

> Problem confirmed for Linux.
>
> Saint K.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Claudio Beretta
> Sent: Wednesday, August 04, 2010 5:40 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] (tf2) pl_thundermountain server crash
>
> I'm experiencing crashes only on the pl_thundermountain map
> Crashes occur between rounds, and not every time the map is played. The new
> round begins, clients get swapped in the other team, and then crash. The
> last line in the log is always something like
> "name<id><STEAM_0:1:23456><Red>" triggered "medic_death"
> against "name<id><STEAM_0:1:23456><Red>" (healing "0") (ubercharge "0")
> This is an excerpt from the log file http://pastebin.com/Sfwuipjx
> Is anyone having similar problems?
>
> A side question: the last crash dumps I have in the orangebox/bin/dumps
> folder for any tf2 server I run was made on 06/24/2010.
> Crash dumps for CSS, L4D and other gameservers are being generated fine. Is
> there a magic command line argument to enable them again?
> windows 2008
>
> Thank you in advance
> Claudio
>
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