Several of my CSS servers wouldn't restart after this update. The update appears to have broken the CSSDM and GGDM SourceMod plugins - AGAIN! It may have broken some other SourceMod plugins as well because at lease one of my CSS servers without DM is crashing on startup as well. Hopefully new gamedata files will be released to fix the problems.
- Mike -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Saint K. Sent: Thursday, September 30, 2010 12:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available Just add cfg's for pl_ maps with a higher number configured. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: [email protected] Cc: [email protected] Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: > Set mp_scrambleteams_auto_windifference to set the number of round > wins a team must lead by in order to trigger an auto scramble (default > is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

