If you would listen to me...

Simply delete the TF2 extension in the extensions folder when the server is
off. That will unload all plugins that use them and the TF2 gamedata. Once
the gamedata is updated you can reload the extension.

On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy <[email protected]> wrote:

> Disabled plugins, servers working now.  No in game admin, reserved
> slots etc etc but no crashing.  People are trading like krazy.
>
> On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail <[email protected]>
> wrote:
> > I have no problems with adding or removing bots on a generic TF2 server
> > under Windows 2008 running without any plugins or Sourcemod. However
> kicking
> > bots / adding bots, or if a player joins the server which causes a bot to
> > auto-vacate, our CSS servers will crash immediately. We are using the
> latest
> > SourceMod 1.3.5 snapshot for Windows.
> >
> > Mike
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of clad iron
> > Sent: Thursday, September 30, 2010 1:14 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
> > Source/Half-Life 2: Deathmatch Updates Available
> >
> > can anyone else verify adding a bot will crash the server in tf2
> >
> > 16:10:29 tf_bot_quota 2
> > 16:10:37 tf_bot_join_after_player 0
> > 16:10:46 tf_bot_add
> >
> > server crashes.
> >
> >
> >
> >
> > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis <[email protected]> wrote:
> >
> >> If you have SourceMod, update to the latest snapshot if you can.
> >> Worked for me.  1.3.5-hg3040<
> >> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
> >> >
> >>
> >> On Thu, Sep 30, 2010 at 12:44 PM, k e <[email protected]> wrote:
> >>
> >> > Updated servers not allowing people to join
> >> >
> >> > :/
> >> >
> >> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. <[email protected]>
> >> > wrote:
> >> >
> >> > > Just add cfg's for pl_ maps with a higher number configured.
> >> > >
> >> > > -----Original Message-----
> >> > > From: [email protected] [mailto:
> >> > > [email protected]] On Behalf Of Nikolay Shopik
> >> > > Sent: Thursday, September 30, 2010 9:07 PM
> >> > > To: [email protected]
> >> > > Cc: [email protected]
> >> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> >> Defeat:
> >> > > Source/Half-Life 2: Deathmatch Updates Available
> >> > >
> >> > > On 30.09.2010 22:27, Jason Ruymen wrote:
> >> > > > Set mp_scrambleteams_auto_windifference to set the number of
> >> > > > round
> >> wins
> >> > a
> >> > > team must lead by in order to trigger an auto scramble (default is
> >> > > 2)
> >> > >
> >> > > I think this will be ultimately broken on pl maps, where windiff
> >> > > is usually over 5.
> >> > >
> >> > >
> >> > > _______________________________________________
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> >> > >
> >> > > _______________________________________________
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> >> > >
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> >> >
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> >>
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> >
> >
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>
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