Haha. Me too. I'm in the seattle area. My servers are booting and working w/o 
disabling any addons. On linux. 
Sent from my Verizon Wireless BlackBerry

-----Original Message-----
From: msleeper <[email protected]>
Sender: [email protected]
Date: Wed, 06 Oct 2010 18:30:05 
To: Half-Life dedicated Win32 server mailing list<[email protected]>
Reply-To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available

I got the update pretty quickly. What I did was not whine about how slow
the updating process takes on the mailing list, and I got the updated
files right in a jiffy!

Oh also, you should use nemrun, it will save your life.


On Wed, 2010-10-06 at 15:24 -0700, Kyle Sanderson wrote:
> Stuck here on Linux. :(
> 
> Kyle.
> 
> On Wed, Oct 6, 2010 at 3:18 PM, Matt Hoffman
> <[email protected]> wrote:
> > Upset that Valve removed the penetration from the Sydney Sleeper.
> > ("The Sydney Sleeper no longer penetrates targets.") :(
> >
> > Ambassador also used to have it before they removed it, and it was a
> > skill/luck based thing. I very rarely saw a double kill/hit from it
> > but when you did it left you feeling quite exhilarated. Now obviously
> > that's gone :(
> >
> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote:
> >> Once again none of my TF2 servers are showing a "Master Request Restart"
> >> message.
> >>
> >> However my DODS server does.
> >>
> >> On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen 
> >> <[email protected]>wrote:
> >>
> >>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
> >>> Defeat: Source and Half-Life 2: Deathmatch are now available.  The 
> >>> specific
> >>> changes include:
> >>>
> >>> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
> >>> * ServerBrowser now sorts by ping by default once again.
> >>> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
> >>> * Fixed spectator bug where spectating a Sniper looking through scope
> >>> didn't zoom fov.
> >>>
> >>> Team Fortress 2
> >>> General Fixes
> >>>   * Fixed an issue that caused some old demos to crash.
> >>>   * The server browser now sorts by ping by default.
> >>>   * The Trading dialog now starts with the chat window having focus.
> >>>   * Fixed a bug that caused overheal to not work properly.
> >>>   * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
> >>>   * Fixed the Heavy's hands being invisible.
> >>>   * Soldiers no longer maintain their rage level when changing loadout.
> >>>   * Alerts now sort on top of achievement status.
> >>>   * Prevented a bad state occurring when someone tried to trade with
> >>> themselves.
> >>>   * Fixed a dueling related crash caused by custom scoreboard UIs.
> >>>   * Fixed players not being able to set their default FOV correctly.
> >>>   * Fixed being unable to equip customized shotguns & pistols on some
> >>> classes.
> >>>   * Improved the explanation of the item set bonus in set item
> >>> descriptions.
> >>>   * Fixed a bug where items with particle systems would show up at the
> >>> player's feet or pelvis.
> >>>   * Fixed the wrench number for the Golden Wrench not displaying properly.
> >>>   * Fixed the medal number for the Gentle Manne's Service Medal not
> >>> displaying properly.
> >>>   * Fixed client seeing incorrect message when changing team while
> >>> participating in a duel.
> >>>
> >>> Economy Changes
> >>>   * Added Remove Name and Remove Paint features.
> >>>   * Achievement items and store promotion items are now usable in 
> >>> crafting.
> >>>   * Gifted items are now craftable and tradable.
> >>>   * Attempting to craft a non tradable item will result in a warning that
> >>> the items produced by the craft will also be marked as non tradable.
> >>>   * Community, Self-Made, and Valve items are not tradable or usable in
> >>> crafting.
> >>>   * Changed "Not Craftable" description to "Not Usable in Crafting" to
> >>> increase clarity.
> >>>
> >>> Item Changes
> >>>   * The TF badge on the Glengarry Bonnet is no longer team colored.
> >>>   * Restored the missing PDA2 Slot Token.
> >>>   * Restored the appearance of the Tippler's Tricorne to the version prior
> >>> to the Mannconomy Update. This item is now paintable.
> >>>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new
> >>> Tricorne style appearance.
> >>>   * The Earbuds are now nameable.
> >>>   * Duel fixes:
> >>>        * Fixed Dueling badges using the wrong texture.
> >>>        * Fixed an issue where dueling stats did not show up on dueling
> >>> badges above Bronze.
> >>>        * During a duel, the Dueling mini-game item used to initiate the
> >>> duel cannot be deleted, traded or crafted.
> >>>        * The following hats now allow the paint to affect their color more
> >>> (colors should not be washed out):
> >>>                * The Pugilist's Protector, The Hard Counter, The Bombing
> >>> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking 
> >>> Helm,
> >>> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow
> >>> Belt, Killer's Kabuto, Backbiter's Billycock
> >>>   * Dueling Mini-Game now drops with 5 uses.
> >>>
> >>> Weapon Changes
> >>>   * The Battalion's Backup no longer gives rage for falling damage.
> >>>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
> >>>   * The Gloves of Running Urgently now using the boxing taunt and boxing
> >>> glove weapons are now of the type "Boxing Gloves" instead of "Fists."
> >>>   * Your Eternal Reward no longer disguises the Spy if the victim survives
> >>> the backstabbing attempt (because of Ubercharge, The Razorback, etc)
> >>>   * Your Eternal Reward no longer disguises the Spy if they are carrying
> >>> the flag.
> >>>   * The Holy Mackerel no longer displays a fish hit message when a Spy
> >>> disguised as the attacker's team is hit.
> >>>   * The Holy Mackerel no longer triggers other death events (like
> >>> achievements or stats mods) improperly.
> >>>   * The Sydney Sleeper no longer penetrates targets.
> >>>   * The Sydney Sleeper no longer randomly crits.
> >>>   * Milk will no longer spray from the barrels of other Scout weapons when
> >>> switching from the Mad Milk.
> >>>
> >>> Counter-Strike: Source
> >>> * Fixed a bug where the player crouching/standing animations were delayed
> >>> until after (from the player's local viewpoint).
> >>> * Changed the way that scope zooming works so that it is no longer 
> >>> affected
> >>> by client-server latency, and zooming begins immediately for the local
> >>> player. This fixes an issue that would give an advantage to lower ping
> >>> players and penalize higher ping players.
> >>> * Fixed animation problem caused by aborting bomb plant by switching
> >>> weapons ("crab walk").
> >>> * Crosshairs now have customizable size, thickness, and color:
> >>>   * cl_crosshairsize specifies the size of the crosshair in pixels at
> >>> 640x480 resolution
> >>>   * cl_crosshairthickness specifies the thickness of the crosshair in
> >>> pixels at 640x480 resolution
> >>>   * The crosshair now scales proportionately for all screen resolutions.
> >>> This replaces the old scaling behavior, and the cvar cl_crosshairscale is 
> >>> no
> >>> longer used. Players can revert to old crosshair behavior by setting
> >>> cl_legacy_crosshair_scale to 1.
> >>>   * Setting cl_crosshaircolor to 5 enables the use of custom crosshair
> >>> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
> >>> cl_crosshaircolor_b.
> >>>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
> >>> blending makes the crosshair much more visible on new HDR maps, and it is
> >>> recommended that existing players enable this setting manually or through
> >>> the options interface (Multiplayer->Crosshair appearance->Translucent).
> >>>   * Cvar cl_legacy_crosshair has been renamed to 
> >>> cl_legacy_crosshair_recoil
> >>> for consistency.
> >>> * Fixed inverted translucency preview on crosshair configuration panel.
> >>> * Removed the ability for players to temporarily stand on and jump from
> >>> thrown grenades and jumping players. Legacy behavior can be enabled by
> >>> setting sv_enableboost to 1.
> >>> * Fixed issue with players "stacking" on ladders. Players are no longer
> >>> prevented from moving off a ladder when they are in contact with a player
> >>> beneath them.
> >>> * Fixed UI issue causing Steam dialog boxes to be unreadable over certain
> >>> backgrounds.
> >>> * Fixed a bug which allowed players to move the bomb with +use when
> >>> sv_turbophysics was enabled.
> >>> * Fixed a bug that caused crosshair to expand when attempting to fire an
> >>> empty gun or when holding trigger on pistols.
> >>> * Players are no longer kicked for team killing during
> >>> mp_spawnprotectiontime if mp_autokick is not enabled.
> >>> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
> >>> reload.
> >>> * Fixed FoV on wide-screen display modes.
> >>> * Fixed a bug which caused incorrect zoom for a spectator watching a 
> >>> player
> >>> with a sniper rifle.
> >>> * Fixed a crash that could occur if a player disconnected shortly after
> >>> attacking a bot.
> >>> * Bomb icon now has priority over dominated/dominating icon on scoreboard.
> >>> * Deathcam now allows a short period of camera movement (matching pre-OB
> >>> behavior) when a player dies.
> >>> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
> >>> scoreboard, voice indicators, end of match, and freeze panel.
> >>> * The round clock on the spectator UI is now replaced with a bomb icon
> >>> after the C4 has been planted.
> >>> * Fixed a bug which caused models to occasionally appear non-animating 
> >>> when
> >>> cl_minmodels and low violence mode were both enabled.
> >>> * Fixed the Buy Menu not taking into account the discounted price for
> >>> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
> >>> * Fixed cases where flashbang was not visible but still blinded the 
> >>> player.
> >>> * Reduced blindness amount when looking away from a flashbang.
> >>> * Added a checkbox to the Options->Audio dialog to control muting the 
> >>> audio
> >>> when the game window is in the background.
> >>> * Fixed crash in custom maps using the trigger_camera entity.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
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> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
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> >>
> >
> > _______________________________________________
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> > please visit:
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> >
> 
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