Haha. Me too. I'm in the seattle area. My servers are booting and working w/o disabling any addons. On linux. Sent from my Verizon Wireless BlackBerry
-----Original Message----- From: msleeper <[email protected]> Sender: [email protected] Date: Wed, 06 Oct 2010 18:30:05 To: Half-Life dedicated Win32 server mailing list<[email protected]> Reply-To: Half-Life dedicated Win32 server mailing list <[email protected]> Subject: Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available I got the update pretty quickly. What I did was not whine about how slow the updating process takes on the mailing list, and I got the updated files right in a jiffy! Oh also, you should use nemrun, it will save your life. On Wed, 2010-10-06 at 15:24 -0700, Kyle Sanderson wrote: > Stuck here on Linux. :( > > Kyle. > > On Wed, Oct 6, 2010 at 3:18 PM, Matt Hoffman > <[email protected]> wrote: > > Upset that Valve removed the penetration from the Sydney Sleeper. > > ("The Sydney Sleeper no longer penetrates targets.") :( > > > > Ambassador also used to have it before they removed it, and it was a > > skill/luck based thing. I very rarely saw a double kill/hit from it > > but when you did it left you feeling quite exhilarated. Now obviously > > that's gone :( > > > > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote: > >> Once again none of my TF2 servers are showing a "Master Request Restart" > >> message. > >> > >> However my DODS server does. > >> > >> On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen > >> <[email protected]>wrote: > >> > >>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of > >>> Defeat: Source and Half-Life 2: Deathmatch are now available. The > >>> specific > >>> changes include: > >>> > >>> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) > >>> * ServerBrowser now sorts by ping by default once again. > >>> * Fixed Mac crash on launch when running Mac OSX 10.5.8. > >>> * Fixed spectator bug where spectating a Sniper looking through scope > >>> didn't zoom fov. > >>> > >>> Team Fortress 2 > >>> General Fixes > >>> * Fixed an issue that caused some old demos to crash. > >>> * The server browser now sorts by ping by default. > >>> * The Trading dialog now starts with the chat window having focus. > >>> * Fixed a bug that caused overheal to not work properly. > >>> * Fixed the Sandvich cooldown not occurring when the Heavy is hurt. > >>> * Fixed the Heavy's hands being invisible. > >>> * Soldiers no longer maintain their rage level when changing loadout. > >>> * Alerts now sort on top of achievement status. > >>> * Prevented a bad state occurring when someone tried to trade with > >>> themselves. > >>> * Fixed a dueling related crash caused by custom scoreboard UIs. > >>> * Fixed players not being able to set their default FOV correctly. > >>> * Fixed being unable to equip customized shotguns & pistols on some > >>> classes. > >>> * Improved the explanation of the item set bonus in set item > >>> descriptions. > >>> * Fixed a bug where items with particle systems would show up at the > >>> player's feet or pelvis. > >>> * Fixed the wrench number for the Golden Wrench not displaying properly. > >>> * Fixed the medal number for the Gentle Manne's Service Medal not > >>> displaying properly. > >>> * Fixed client seeing incorrect message when changing team while > >>> participating in a duel. > >>> > >>> Economy Changes > >>> * Added Remove Name and Remove Paint features. > >>> * Achievement items and store promotion items are now usable in > >>> crafting. > >>> * Gifted items are now craftable and tradable. > >>> * Attempting to craft a non tradable item will result in a warning that > >>> the items produced by the craft will also be marked as non tradable. > >>> * Community, Self-Made, and Valve items are not tradable or usable in > >>> crafting. > >>> * Changed "Not Craftable" description to "Not Usable in Crafting" to > >>> increase clarity. > >>> > >>> Item Changes > >>> * The TF badge on the Glengarry Bonnet is no longer team colored. > >>> * Restored the missing PDA2 Slot Token. > >>> * Restored the appearance of the Tippler's Tricorne to the version prior > >>> to the Mannconomy Update. This item is now paintable. > >>> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new > >>> Tricorne style appearance. > >>> * The Earbuds are now nameable. > >>> * Duel fixes: > >>> * Fixed Dueling badges using the wrong texture. > >>> * Fixed an issue where dueling stats did not show up on dueling > >>> badges above Bronze. > >>> * During a duel, the Dueling mini-game item used to initiate the > >>> duel cannot be deleted, traded or crafted. > >>> * The following hats now allow the paint to affect their color more > >>> (colors should not be washed out): > >>> * The Pugilist's Protector, The Hard Counter, The Bombing > >>> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking > >>> Helm, > >>> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow > >>> Belt, Killer's Kabuto, Backbiter's Billycock > >>> * Dueling Mini-Game now drops with 5 uses. > >>> > >>> Weapon Changes > >>> * The Battalion's Backup no longer gives rage for falling damage. > >>> * The Shortstop is now affected by tf_use_fixed_weaponspreads. > >>> * The Gloves of Running Urgently now using the boxing taunt and boxing > >>> glove weapons are now of the type "Boxing Gloves" instead of "Fists." > >>> * Your Eternal Reward no longer disguises the Spy if the victim survives > >>> the backstabbing attempt (because of Ubercharge, The Razorback, etc) > >>> * Your Eternal Reward no longer disguises the Spy if they are carrying > >>> the flag. > >>> * The Holy Mackerel no longer displays a fish hit message when a Spy > >>> disguised as the attacker's team is hit. > >>> * The Holy Mackerel no longer triggers other death events (like > >>> achievements or stats mods) improperly. > >>> * The Sydney Sleeper no longer penetrates targets. > >>> * The Sydney Sleeper no longer randomly crits. > >>> * Milk will no longer spray from the barrels of other Scout weapons when > >>> switching from the Mad Milk. > >>> > >>> Counter-Strike: Source > >>> * Fixed a bug where the player crouching/standing animations were delayed > >>> until after (from the player's local viewpoint). > >>> * Changed the way that scope zooming works so that it is no longer > >>> affected > >>> by client-server latency, and zooming begins immediately for the local > >>> player. This fixes an issue that would give an advantage to lower ping > >>> players and penalize higher ping players. > >>> * Fixed animation problem caused by aborting bomb plant by switching > >>> weapons ("crab walk"). > >>> * Crosshairs now have customizable size, thickness, and color: > >>> * cl_crosshairsize specifies the size of the crosshair in pixels at > >>> 640x480 resolution > >>> * cl_crosshairthickness specifies the thickness of the crosshair in > >>> pixels at 640x480 resolution > >>> * The crosshair now scales proportionately for all screen resolutions. > >>> This replaces the old scaling behavior, and the cvar cl_crosshairscale is > >>> no > >>> longer used. Players can revert to old crosshair behavior by setting > >>> cl_legacy_crosshair_scale to 1. > >>> * Setting cl_crosshaircolor to 5 enables the use of custom crosshair > >>> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and > >>> cl_crosshaircolor_b. > >>> * The default of cl_crosshairuseapha has been changed to 1. Alpha > >>> blending makes the crosshair much more visible on new HDR maps, and it is > >>> recommended that existing players enable this setting manually or through > >>> the options interface (Multiplayer->Crosshair appearance->Translucent). > >>> * Cvar cl_legacy_crosshair has been renamed to > >>> cl_legacy_crosshair_recoil > >>> for consistency. > >>> * Fixed inverted translucency preview on crosshair configuration panel. > >>> * Removed the ability for players to temporarily stand on and jump from > >>> thrown grenades and jumping players. Legacy behavior can be enabled by > >>> setting sv_enableboost to 1. > >>> * Fixed issue with players "stacking" on ladders. Players are no longer > >>> prevented from moving off a ladder when they are in contact with a player > >>> beneath them. > >>> * Fixed UI issue causing Steam dialog boxes to be unreadable over certain > >>> backgrounds. > >>> * Fixed a bug which allowed players to move the bomb with +use when > >>> sv_turbophysics was enabled. > >>> * Fixed a bug that caused crosshair to expand when attempting to fire an > >>> empty gun or when holding trigger on pistols. > >>> * Players are no longer kicked for team killing during > >>> mp_spawnprotectiontime if mp_autokick is not enabled. > >>> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after > >>> reload. > >>> * Fixed FoV on wide-screen display modes. > >>> * Fixed a bug which caused incorrect zoom for a spectator watching a > >>> player > >>> with a sniper rifle. > >>> * Fixed a crash that could occur if a player disconnected shortly after > >>> attacking a bot. > >>> * Bomb icon now has priority over dominated/dominating icon on scoreboard. > >>> * Deathcam now allows a short period of camera movement (matching pre-OB > >>> behavior) when a player dies. > >>> * Bots now use distinct Terrorist and Counter-Terrorist icons on the > >>> scoreboard, voice indicators, end of match, and freeze panel. > >>> * The round clock on the spectator UI is now replaced with a bomb icon > >>> after the C4 has been planted. > >>> * Fixed a bug which caused models to occasionally appear non-animating > >>> when > >>> cl_minmodels and low violence mode were both enabled. > >>> * Fixed the Buy Menu not taking into account the discounted price for > >>> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet. > >>> * Fixed cases where flashbang was not visible but still blinded the > >>> player. > >>> * Reduced blindness amount when looking away from a flashbang. > >>> * Added a checkbox to the Options->Audio dialog to control muting the > >>> audio > >>> when the game window is in the background. > >>> * Fixed crash in custom maps using the trigger_camera entity. > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

