Besides one GameData update for CS:S, my Zombie:Reloaded Linux server
starts and runs fine. Don't get me wrong it still lags like the
dickens, but it runs fine.

Kyle.

On Wed, Oct 6, 2010 at 4:11 PM, k e <[email protected]> wrote:
> Disabled SM and they start. Nice.
>
> On Wed, Oct 6, 2010 at 7:04 PM, k e <[email protected]> wrote:
>
>> My servers will not start now. I'm gonna disable SM to see if that's
>> pooched again. Anyone else having issues? This is for TF2-Windows.
>>
>>
>> On Wed, Oct 6, 2010 at 6:59 PM, Matt Hoffman 
>> <[email protected]>wrote:
>>
>>> So upon starting up a listen server shortly after the update, I was
>>> flooded with almost constant user connections.
>>>
>>> I've never had this before, curious as to why my server showed up as a
>>> prime target for so many people? Once people got connected on 2fort,
>>> it was a ~100ping server so I doubt it would have shown up at the top
>>> of the list unless it was only looking at my local ping of 5 and
>>> sorting based off of that?
>>>
>>>
>>> On Wed, Oct 6, 2010 at 3:54 PM, Claudio Beretta
>>> <[email protected]> wrote:
>>> > tf2
>>> > http://www.megaupload.com/?d=7FDN8ABG
>>> >
>>> > css
>>> > http://www.megaupload.com/?d=KT3Q6H70
>>> >
>>> > On Thu, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle <[email protected]>
>>> wrote:
>>> >>
>>> >> anyone been able to get the update that can link it? sitting here
>>> waiting
>>> >> 20min on 3 different servers, just retrying every 30 seconds
>>> >>
>>> >> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman <
>>> [email protected]>wrote:
>>> >>
>>> >> > Upset that Valve removed the penetration from the Sydney Sleeper.
>>> >> > ("The Sydney Sleeper no longer penetrates targets.") :(
>>> >> >
>>> >> > Ambassador also used to have it before they removed it, and it was a
>>> >> > skill/luck based thing. I very rarely saw a double kill/hit from it
>>> >> > but when you did it left you feeling quite exhilarated. Now obviously
>>> >> > that's gone :(
>>> >> >
>>> >> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote:
>>> >> > > Once again none of my TF2 servers are showing a "Master Request
>>> Restart"
>>> >> > > message.
>>> >> > >
>>> >> > > However my DODS server does.
>>> >> > >
>>> >> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <
>>> [email protected]
>>> >> > >wrote:
>>> >> > >
>>> >> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day
>>> of
>>> >> > >> Defeat: Source and Half-Life 2: Deathmatch are now available.  The
>>> >> > specific
>>> >> > >> changes include:
>>> >> > >>
>>> >> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
>>> >> > >> * ServerBrowser now sorts by ping by default once again.
>>> >> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
>>> >> > >> * Fixed spectator bug where spectating a Sniper looking through
>>> scope
>>> >> > >> didn't zoom fov.
>>> >> > >>
>>> >> > >> Team Fortress 2
>>> >> > >> General Fixes
>>> >> > >>   * Fixed an issue that caused some old demos to crash.
>>> >> > >>   * The server browser now sorts by ping by default.
>>> >> > >>   * The Trading dialog now starts with the chat window having
>>> focus.
>>> >> > >>   * Fixed a bug that caused overheal to not work properly.
>>> >> > >>   * Fixed the Sandvich cooldown not occurring when the Heavy is
>>> hurt.
>>> >> > >>   * Fixed the Heavy's hands being invisible.
>>> >> > >>   * Soldiers no longer maintain their rage level when changing
>>> loadout.
>>> >> > >>   * Alerts now sort on top of achievement status.
>>> >> > >>   * Prevented a bad state occurring when someone tried to trade
>>> with
>>> >> > >> themselves.
>>> >> > >>   * Fixed a dueling related crash caused by custom scoreboard UIs.
>>> >> > >>   * Fixed players not being able to set their default FOV
>>> correctly.
>>> >> > >>   * Fixed being unable to equip customized shotguns & pistols on
>>> some
>>> >> > >> classes.
>>> >> > >>   * Improved the explanation of the item set bonus in set item
>>> >> > >> descriptions.
>>> >> > >>   * Fixed a bug where items with particle systems would show up at
>>> the
>>> >> > >> player's feet or pelvis.
>>> >> > >>   * Fixed the wrench number for the Golden Wrench not displaying
>>> >> > properly.
>>> >> > >>   * Fixed the medal number for the Gentle Manne's Service Medal
>>> not
>>> >> > >> displaying properly.
>>> >> > >>   * Fixed client seeing incorrect message when changing team while
>>> >> > >> participating in a duel.
>>> >> > >>
>>> >> > >> Economy Changes
>>> >> > >>   * Added Remove Name and Remove Paint features.
>>> >> > >>   * Achievement items and store promotion items are now usable in
>>> >> > crafting.
>>> >> > >>   * Gifted items are now craftable and tradable.
>>> >> > >>   * Attempting to craft a non tradable item will result in a
>>> warning
>>> >> > that
>>> >> > >> the items produced by the craft will also be marked as non
>>> tradable.
>>> >> > >>   * Community, Self-Made, and Valve items are not tradable or
>>> usable in
>>> >> > >> crafting.
>>> >> > >>   * Changed "Not Craftable" description to "Not Usable in
>>> Crafting" to
>>> >> > >> increase clarity.
>>> >> > >>
>>> >> > >> Item Changes
>>> >> > >>   * The TF badge on the Glengarry Bonnet is no longer team
>>> colored.
>>> >> > >>   * Restored the missing PDA2 Slot Token.
>>> >> > >>   * Restored the appearance of the Tippler's Tricorne to the
>>> version
>>> >> > prior
>>> >> > >> to the Mannconomy Update. This item is now paintable.
>>> >> > >>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a
>>> new
>>> >> > >> Tricorne style appearance.
>>> >> > >>   * The Earbuds are now nameable.
>>> >> > >>   * Duel fixes:
>>> >> > >>        * Fixed Dueling badges using the wrong texture.
>>> >> > >>        * Fixed an issue where dueling stats did not show up on
>>> dueling
>>> >> > >> badges above Bronze.
>>> >> > >>        * During a duel, the Dueling mini-game item used to
>>> initiate the
>>> >> > >> duel cannot be deleted, traded or crafted.
>>> >> > >>        * The following hats now allow the paint to affect their
>>> color
>>> >> > more
>>> >> > >> (colors should not be washed out):
>>> >> > >>                * The Pugilist's Protector, The Hard Counter, The
>>> Bombing
>>> >> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap,
>>> Viking
>>> >> > Helm,
>>> >> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's
>>> Yellow
>>> >> > >> Belt, Killer's Kabuto, Backbiter's Billycock
>>> >> > >>   * Dueling Mini-Game now drops with 5 uses.
>>> >> > >>
>>> >> > >> Weapon Changes
>>> >> > >>   * The Battalion's Backup no longer gives rage for falling
>>> damage.
>>> >> > >>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
>>> >> > >>   * The Gloves of Running Urgently now using the boxing taunt and
>>> boxing
>>> >> > >> glove weapons are now of the type "Boxing Gloves" instead of
>>> "Fists."
>>> >> > >>   * Your Eternal Reward no longer disguises the Spy if the victim
>>> >> > survives
>>> >> > >> the backstabbing attempt (because of Ubercharge, The Razorback,
>>> etc)
>>> >> > >>   * Your Eternal Reward no longer disguises the Spy if they are
>>> carrying
>>> >> > >> the flag.
>>> >> > >>   * The Holy Mackerel no longer displays a fish hit message when a
>>> Spy
>>> >> > >> disguised as the attacker's team is hit.
>>> >> > >>   * The Holy Mackerel no longer triggers other death events (like
>>> >> > >> achievements or stats mods) improperly.
>>> >> > >>   * The Sydney Sleeper no longer penetrates targets.
>>> >> > >>   * The Sydney Sleeper no longer randomly crits.
>>> >> > >>   * Milk will no longer spray from the barrels of other Scout
>>> weapons
>>> >> > when
>>> >> > >> switching from the Mad Milk.
>>> >> > >>
>>> >> > >> Counter-Strike: Source
>>> >> > >> * Fixed a bug where the player crouching/standing animations were
>>> >> > delayed
>>> >> > >> until after (from the player's local viewpoint).
>>> >> > >> * Changed the way that scope zooming works so that it is no longer
>>> >> > affected
>>> >> > >> by client-server latency, and zooming begins immediately for the
>>> local
>>> >> > >> player. This fixes an issue that would give an advantage to lower
>>> ping
>>> >> > >> players and penalize higher ping players.
>>> >> > >> * Fixed animation problem caused by aborting bomb plant by
>>> switching
>>> >> > >> weapons ("crab walk").
>>> >> > >> * Crosshairs now have customizable size, thickness, and color:
>>> >> > >>   * cl_crosshairsize specifies the size of the crosshair in pixels
>>> at
>>> >> > >> 640x480 resolution
>>> >> > >>   * cl_crosshairthickness specifies the thickness of the crosshair
>>> in
>>> >> > >> pixels at 640x480 resolution
>>> >> > >>   * The crosshair now scales proportionately for all screen
>>> resolutions.
>>> >> > >> This replaces the old scaling behavior, and the cvar
>>> cl_crosshairscale
>>> >> > is no
>>> >> > >> longer used. Players can revert to old crosshair behavior by
>>> setting
>>> >> > >> cl_legacy_crosshair_scale to 1.
>>> >> > >>   * Setting cl_crosshaircolor to 5 enables the use of custom
>>> crosshair
>>> >> > >> colors, specified by cvars cl_crosshaircolor_r,
>>> cl_crosshaircolor_g, and
>>> >> > >> cl_crosshaircolor_b.
>>> >> > >>   * The default of cl_crosshairuseapha has been changed to 1.
>>> Alpha
>>> >> > >> blending makes the crosshair much more visible on new HDR maps,
>>> and it
>>> >> > is
>>> >> > >> recommended that existing players enable this setting manually or
>>> >> > through
>>> >> > >> the options interface (Multiplayer->Crosshair
>>> appearance->Translucent).
>>> >> > >>   * Cvar cl_legacy_crosshair has been renamed to
>>> >> > cl_legacy_crosshair_recoil
>>> >> > >> for consistency.
>>> >> > >> * Fixed inverted translucency preview on crosshair configuration
>>> panel.
>>> >> > >> * Removed the ability for players to temporarily stand on and jump
>>> from
>>> >> > >> thrown grenades and jumping players. Legacy behavior can be
>>> enabled by
>>> >> > >> setting sv_enableboost to 1.
>>> >> > >> * Fixed issue with players "stacking" on ladders. Players are no
>>> longer
>>> >> > >> prevented from moving off a ladder when they are in contact with a
>>> >> > player
>>> >> > >> beneath them.
>>> >> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over
>>> >> > certain
>>> >> > >> backgrounds.
>>> >> > >> * Fixed a bug which allowed players to move the bomb with +use
>>> when
>>> >> > >> sv_turbophysics was enabled.
>>> >> > >> * Fixed a bug that caused crosshair to expand when attempting to
>>> fire an
>>> >> > >> empty gun or when holding trigger on pistols.
>>> >> > >> * Players are no longer kicked for team killing during
>>> >> > >> mp_spawnprotectiontime if mp_autokick is not enabled.
>>> >> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles
>>> after
>>> >> > >> reload.
>>> >> > >> * Fixed FoV on wide-screen display modes.
>>> >> > >> * Fixed a bug which caused incorrect zoom for a spectator watching
>>> a
>>> >> > player
>>> >> > >> with a sniper rifle.
>>> >> > >> * Fixed a crash that could occur if a player disconnected shortly
>>> after
>>> >> > >> attacking a bot.
>>> >> > >> * Bomb icon now has priority over dominated/dominating icon on
>>> >> > scoreboard.
>>> >> > >> * Deathcam now allows a short period of camera movement (matching
>>> pre-OB
>>> >> > >> behavior) when a player dies.
>>> >> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on
>>> the
>>> >> > >> scoreboard, voice indicators, end of match, and freeze panel.
>>> >> > >> * The round clock on the spectator UI is now replaced with a bomb
>>> icon
>>> >> > >> after the C4 has been planted.
>>> >> > >> * Fixed a bug which caused models to occasionally appear
>>> non-animating
>>> >> > when
>>> >> > >> cl_minmodels and low violence mode were both enabled.
>>> >> > >> * Fixed the Buy Menu not taking into account the discounted price
>>> for
>>> >> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a
>>> Helmet.
>>> >> > >> * Fixed cases where flashbang was not visible but still blinded
>>> the
>>> >> > player.
>>> >> > >> * Reduced blindness amount when looking away from a flashbang.
>>> >> > >> * Added a checkbox to the Options->Audio dialog to control muting
>>> the
>>> >> > audio
>>> >> > >> when the game window is in the background.
>>> >> > >> * Fixed crash in custom maps using the trigger_camera entity.
>>> >> > >>
>>> >> > >>
>>> >> > >>
>>> >> > >>
>>> >> > >>
>>> >> > >>
>>> >> > >>
>>> >> > >> _______________________________________________
>>> >> > >> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> > >> please visit:
>>> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > >>
>>> >> > > _______________________________________________
>>> >> > > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> > please visit:
>>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > >
>>> >> >
>>> >> > _______________________________________________
>>> >> > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> > please visit:
>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> >
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> > _______________________________________________
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>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>>
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>>> please visit:
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>>>
>>
>>
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