Besides one GameData update for CS:S, my Zombie:Reloaded Linux server starts and runs fine. Don't get me wrong it still lags like the dickens, but it runs fine.
Kyle. On Wed, Oct 6, 2010 at 4:11 PM, k e <[email protected]> wrote: > Disabled SM and they start. Nice. > > On Wed, Oct 6, 2010 at 7:04 PM, k e <[email protected]> wrote: > >> My servers will not start now. I'm gonna disable SM to see if that's >> pooched again. Anyone else having issues? This is for TF2-Windows. >> >> >> On Wed, Oct 6, 2010 at 6:59 PM, Matt Hoffman >> <[email protected]>wrote: >> >>> So upon starting up a listen server shortly after the update, I was >>> flooded with almost constant user connections. >>> >>> I've never had this before, curious as to why my server showed up as a >>> prime target for so many people? Once people got connected on 2fort, >>> it was a ~100ping server so I doubt it would have shown up at the top >>> of the list unless it was only looking at my local ping of 5 and >>> sorting based off of that? >>> >>> >>> On Wed, Oct 6, 2010 at 3:54 PM, Claudio Beretta >>> <[email protected]> wrote: >>> > tf2 >>> > http://www.megaupload.com/?d=7FDN8ABG >>> > >>> > css >>> > http://www.megaupload.com/?d=KT3Q6H70 >>> > >>> > On Thu, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle <[email protected]> >>> wrote: >>> >> >>> >> anyone been able to get the update that can link it? sitting here >>> waiting >>> >> 20min on 3 different servers, just retrying every 30 seconds >>> >> >>> >> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman < >>> [email protected]>wrote: >>> >> >>> >> > Upset that Valve removed the penetration from the Sydney Sleeper. >>> >> > ("The Sydney Sleeper no longer penetrates targets.") :( >>> >> > >>> >> > Ambassador also used to have it before they removed it, and it was a >>> >> > skill/luck based thing. I very rarely saw a double kill/hit from it >>> >> > but when you did it left you feeling quite exhilarated. Now obviously >>> >> > that's gone :( >>> >> > >>> >> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote: >>> >> > > Once again none of my TF2 servers are showing a "Master Request >>> Restart" >>> >> > > message. >>> >> > > >>> >> > > However my DODS server does. >>> >> > > >>> >> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen < >>> [email protected] >>> >> > >wrote: >>> >> > > >>> >> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day >>> of >>> >> > >> Defeat: Source and Half-Life 2: Deathmatch are now available. The >>> >> > specific >>> >> > >> changes include: >>> >> > >> >>> >> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) >>> >> > >> * ServerBrowser now sorts by ping by default once again. >>> >> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8. >>> >> > >> * Fixed spectator bug where spectating a Sniper looking through >>> scope >>> >> > >> didn't zoom fov. >>> >> > >> >>> >> > >> Team Fortress 2 >>> >> > >> General Fixes >>> >> > >> * Fixed an issue that caused some old demos to crash. >>> >> > >> * The server browser now sorts by ping by default. >>> >> > >> * The Trading dialog now starts with the chat window having >>> focus. >>> >> > >> * Fixed a bug that caused overheal to not work properly. >>> >> > >> * Fixed the Sandvich cooldown not occurring when the Heavy is >>> hurt. >>> >> > >> * Fixed the Heavy's hands being invisible. >>> >> > >> * Soldiers no longer maintain their rage level when changing >>> loadout. >>> >> > >> * Alerts now sort on top of achievement status. >>> >> > >> * Prevented a bad state occurring when someone tried to trade >>> with >>> >> > >> themselves. >>> >> > >> * Fixed a dueling related crash caused by custom scoreboard UIs. >>> >> > >> * Fixed players not being able to set their default FOV >>> correctly. >>> >> > >> * Fixed being unable to equip customized shotguns & pistols on >>> some >>> >> > >> classes. >>> >> > >> * Improved the explanation of the item set bonus in set item >>> >> > >> descriptions. >>> >> > >> * Fixed a bug where items with particle systems would show up at >>> the >>> >> > >> player's feet or pelvis. >>> >> > >> * Fixed the wrench number for the Golden Wrench not displaying >>> >> > properly. >>> >> > >> * Fixed the medal number for the Gentle Manne's Service Medal >>> not >>> >> > >> displaying properly. >>> >> > >> * Fixed client seeing incorrect message when changing team while >>> >> > >> participating in a duel. >>> >> > >> >>> >> > >> Economy Changes >>> >> > >> * Added Remove Name and Remove Paint features. >>> >> > >> * Achievement items and store promotion items are now usable in >>> >> > crafting. >>> >> > >> * Gifted items are now craftable and tradable. >>> >> > >> * Attempting to craft a non tradable item will result in a >>> warning >>> >> > that >>> >> > >> the items produced by the craft will also be marked as non >>> tradable. >>> >> > >> * Community, Self-Made, and Valve items are not tradable or >>> usable in >>> >> > >> crafting. >>> >> > >> * Changed "Not Craftable" description to "Not Usable in >>> Crafting" to >>> >> > >> increase clarity. >>> >> > >> >>> >> > >> Item Changes >>> >> > >> * The TF badge on the Glengarry Bonnet is no longer team >>> colored. >>> >> > >> * Restored the missing PDA2 Slot Token. >>> >> > >> * Restored the appearance of the Tippler's Tricorne to the >>> version >>> >> > prior >>> >> > >> to the Mannconomy Update. This item is now paintable. >>> >> > >> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a >>> new >>> >> > >> Tricorne style appearance. >>> >> > >> * The Earbuds are now nameable. >>> >> > >> * Duel fixes: >>> >> > >> * Fixed Dueling badges using the wrong texture. >>> >> > >> * Fixed an issue where dueling stats did not show up on >>> dueling >>> >> > >> badges above Bronze. >>> >> > >> * During a duel, the Dueling mini-game item used to >>> initiate the >>> >> > >> duel cannot be deleted, traded or crafted. >>> >> > >> * The following hats now allow the paint to affect their >>> color >>> >> > more >>> >> > >> (colors should not be washed out): >>> >> > >> * The Pugilist's Protector, The Hard Counter, The >>> Bombing >>> >> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, >>> Viking >>> >> > Helm, >>> >> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's >>> Yellow >>> >> > >> Belt, Killer's Kabuto, Backbiter's Billycock >>> >> > >> * Dueling Mini-Game now drops with 5 uses. >>> >> > >> >>> >> > >> Weapon Changes >>> >> > >> * The Battalion's Backup no longer gives rage for falling >>> damage. >>> >> > >> * The Shortstop is now affected by tf_use_fixed_weaponspreads. >>> >> > >> * The Gloves of Running Urgently now using the boxing taunt and >>> boxing >>> >> > >> glove weapons are now of the type "Boxing Gloves" instead of >>> "Fists." >>> >> > >> * Your Eternal Reward no longer disguises the Spy if the victim >>> >> > survives >>> >> > >> the backstabbing attempt (because of Ubercharge, The Razorback, >>> etc) >>> >> > >> * Your Eternal Reward no longer disguises the Spy if they are >>> carrying >>> >> > >> the flag. >>> >> > >> * The Holy Mackerel no longer displays a fish hit message when a >>> Spy >>> >> > >> disguised as the attacker's team is hit. >>> >> > >> * The Holy Mackerel no longer triggers other death events (like >>> >> > >> achievements or stats mods) improperly. >>> >> > >> * The Sydney Sleeper no longer penetrates targets. >>> >> > >> * The Sydney Sleeper no longer randomly crits. >>> >> > >> * Milk will no longer spray from the barrels of other Scout >>> weapons >>> >> > when >>> >> > >> switching from the Mad Milk. >>> >> > >> >>> >> > >> Counter-Strike: Source >>> >> > >> * Fixed a bug where the player crouching/standing animations were >>> >> > delayed >>> >> > >> until after (from the player's local viewpoint). >>> >> > >> * Changed the way that scope zooming works so that it is no longer >>> >> > affected >>> >> > >> by client-server latency, and zooming begins immediately for the >>> local >>> >> > >> player. This fixes an issue that would give an advantage to lower >>> ping >>> >> > >> players and penalize higher ping players. >>> >> > >> * Fixed animation problem caused by aborting bomb plant by >>> switching >>> >> > >> weapons ("crab walk"). >>> >> > >> * Crosshairs now have customizable size, thickness, and color: >>> >> > >> * cl_crosshairsize specifies the size of the crosshair in pixels >>> at >>> >> > >> 640x480 resolution >>> >> > >> * cl_crosshairthickness specifies the thickness of the crosshair >>> in >>> >> > >> pixels at 640x480 resolution >>> >> > >> * The crosshair now scales proportionately for all screen >>> resolutions. >>> >> > >> This replaces the old scaling behavior, and the cvar >>> cl_crosshairscale >>> >> > is no >>> >> > >> longer used. Players can revert to old crosshair behavior by >>> setting >>> >> > >> cl_legacy_crosshair_scale to 1. >>> >> > >> * Setting cl_crosshaircolor to 5 enables the use of custom >>> crosshair >>> >> > >> colors, specified by cvars cl_crosshaircolor_r, >>> cl_crosshaircolor_g, and >>> >> > >> cl_crosshaircolor_b. >>> >> > >> * The default of cl_crosshairuseapha has been changed to 1. >>> Alpha >>> >> > >> blending makes the crosshair much more visible on new HDR maps, >>> and it >>> >> > is >>> >> > >> recommended that existing players enable this setting manually or >>> >> > through >>> >> > >> the options interface (Multiplayer->Crosshair >>> appearance->Translucent). >>> >> > >> * Cvar cl_legacy_crosshair has been renamed to >>> >> > cl_legacy_crosshair_recoil >>> >> > >> for consistency. >>> >> > >> * Fixed inverted translucency preview on crosshair configuration >>> panel. >>> >> > >> * Removed the ability for players to temporarily stand on and jump >>> from >>> >> > >> thrown grenades and jumping players. Legacy behavior can be >>> enabled by >>> >> > >> setting sv_enableboost to 1. >>> >> > >> * Fixed issue with players "stacking" on ladders. Players are no >>> longer >>> >> > >> prevented from moving off a ladder when they are in contact with a >>> >> > player >>> >> > >> beneath them. >>> >> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over >>> >> > certain >>> >> > >> backgrounds. >>> >> > >> * Fixed a bug which allowed players to move the bomb with +use >>> when >>> >> > >> sv_turbophysics was enabled. >>> >> > >> * Fixed a bug that caused crosshair to expand when attempting to >>> fire an >>> >> > >> empty gun or when holding trigger on pistols. >>> >> > >> * Players are no longer kicked for team killing during >>> >> > >> mp_spawnprotectiontime if mp_autokick is not enabled. >>> >> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles >>> after >>> >> > >> reload. >>> >> > >> * Fixed FoV on wide-screen display modes. >>> >> > >> * Fixed a bug which caused incorrect zoom for a spectator watching >>> a >>> >> > player >>> >> > >> with a sniper rifle. >>> >> > >> * Fixed a crash that could occur if a player disconnected shortly >>> after >>> >> > >> attacking a bot. >>> >> > >> * Bomb icon now has priority over dominated/dominating icon on >>> >> > scoreboard. >>> >> > >> * Deathcam now allows a short period of camera movement (matching >>> pre-OB >>> >> > >> behavior) when a player dies. >>> >> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on >>> the >>> >> > >> scoreboard, voice indicators, end of match, and freeze panel. >>> >> > >> * The round clock on the spectator UI is now replaced with a bomb >>> icon >>> >> > >> after the C4 has been planted. >>> >> > >> * Fixed a bug which caused models to occasionally appear >>> non-animating >>> >> > when >>> >> > >> cl_minmodels and low violence mode were both enabled. >>> >> > >> * Fixed the Buy Menu not taking into account the discounted price >>> for >>> >> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a >>> Helmet. >>> >> > >> * Fixed cases where flashbang was not visible but still blinded >>> the >>> >> > player. >>> >> > >> * Reduced blindness amount when looking away from a flashbang. >>> >> > >> * Added a checkbox to the Options->Audio dialog to control muting >>> the >>> >> > audio >>> >> > >> when the game window is in the background. >>> >> > >> * Fixed crash in custom maps using the trigger_camera entity. >>> >> > >> >>> >> > >> >>> >> > >> >>> >> > >> >>> >> > >> >>> >> > >> >>> >> > >> >>> >> > >> _______________________________________________ >>> >> > >> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> > >> please visit: >>> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> > >> >>> >> > > _______________________________________________ >>> >> > > To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> > please visit: >>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> > > >>> >> > >>> >> > _______________________________________________ >>> >> > To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> > please visit: >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> > >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

