Stuck here on Linux. :(

Kyle.

On Wed, Oct 6, 2010 at 3:18 PM, Matt Hoffman
<[email protected]> wrote:
> Upset that Valve removed the penetration from the Sydney Sleeper.
> ("The Sydney Sleeper no longer penetrates targets.") :(
>
> Ambassador also used to have it before they removed it, and it was a
> skill/luck based thing. I very rarely saw a double kill/hit from it
> but when you did it left you feeling quite exhilarated. Now obviously
> that's gone :(
>
> On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote:
>> Once again none of my TF2 servers are showing a "Master Request Restart"
>> message.
>>
>> However my DODS server does.
>>
>> On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <[email protected]>wrote:
>>
>>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
>>> Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific
>>> changes include:
>>>
>>> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
>>> * ServerBrowser now sorts by ping by default once again.
>>> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
>>> * Fixed spectator bug where spectating a Sniper looking through scope
>>> didn't zoom fov.
>>>
>>> Team Fortress 2
>>> General Fixes
>>>   * Fixed an issue that caused some old demos to crash.
>>>   * The server browser now sorts by ping by default.
>>>   * The Trading dialog now starts with the chat window having focus.
>>>   * Fixed a bug that caused overheal to not work properly.
>>>   * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
>>>   * Fixed the Heavy's hands being invisible.
>>>   * Soldiers no longer maintain their rage level when changing loadout.
>>>   * Alerts now sort on top of achievement status.
>>>   * Prevented a bad state occurring when someone tried to trade with
>>> themselves.
>>>   * Fixed a dueling related crash caused by custom scoreboard UIs.
>>>   * Fixed players not being able to set their default FOV correctly.
>>>   * Fixed being unable to equip customized shotguns & pistols on some
>>> classes.
>>>   * Improved the explanation of the item set bonus in set item
>>> descriptions.
>>>   * Fixed a bug where items with particle systems would show up at the
>>> player's feet or pelvis.
>>>   * Fixed the wrench number for the Golden Wrench not displaying properly.
>>>   * Fixed the medal number for the Gentle Manne's Service Medal not
>>> displaying properly.
>>>   * Fixed client seeing incorrect message when changing team while
>>> participating in a duel.
>>>
>>> Economy Changes
>>>   * Added Remove Name and Remove Paint features.
>>>   * Achievement items and store promotion items are now usable in crafting.
>>>   * Gifted items are now craftable and tradable.
>>>   * Attempting to craft a non tradable item will result in a warning that
>>> the items produced by the craft will also be marked as non tradable.
>>>   * Community, Self-Made, and Valve items are not tradable or usable in
>>> crafting.
>>>   * Changed "Not Craftable" description to "Not Usable in Crafting" to
>>> increase clarity.
>>>
>>> Item Changes
>>>   * The TF badge on the Glengarry Bonnet is no longer team colored.
>>>   * Restored the missing PDA2 Slot Token.
>>>   * Restored the appearance of the Tippler's Tricorne to the version prior
>>> to the Mannconomy Update. This item is now paintable.
>>>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new
>>> Tricorne style appearance.
>>>   * The Earbuds are now nameable.
>>>   * Duel fixes:
>>>        * Fixed Dueling badges using the wrong texture.
>>>        * Fixed an issue where dueling stats did not show up on dueling
>>> badges above Bronze.
>>>        * During a duel, the Dueling mini-game item used to initiate the
>>> duel cannot be deleted, traded or crafted.
>>>        * The following hats now allow the paint to affect their color more
>>> (colors should not be washed out):
>>>                * The Pugilist's Protector, The Hard Counter, The Bombing
>>> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm,
>>> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow
>>> Belt, Killer's Kabuto, Backbiter's Billycock
>>>   * Dueling Mini-Game now drops with 5 uses.
>>>
>>> Weapon Changes
>>>   * The Battalion's Backup no longer gives rage for falling damage.
>>>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
>>>   * The Gloves of Running Urgently now using the boxing taunt and boxing
>>> glove weapons are now of the type "Boxing Gloves" instead of "Fists."
>>>   * Your Eternal Reward no longer disguises the Spy if the victim survives
>>> the backstabbing attempt (because of Ubercharge, The Razorback, etc)
>>>   * Your Eternal Reward no longer disguises the Spy if they are carrying
>>> the flag.
>>>   * The Holy Mackerel no longer displays a fish hit message when a Spy
>>> disguised as the attacker's team is hit.
>>>   * The Holy Mackerel no longer triggers other death events (like
>>> achievements or stats mods) improperly.
>>>   * The Sydney Sleeper no longer penetrates targets.
>>>   * The Sydney Sleeper no longer randomly crits.
>>>   * Milk will no longer spray from the barrels of other Scout weapons when
>>> switching from the Mad Milk.
>>>
>>> Counter-Strike: Source
>>> * Fixed a bug where the player crouching/standing animations were delayed
>>> until after (from the player's local viewpoint).
>>> * Changed the way that scope zooming works so that it is no longer affected
>>> by client-server latency, and zooming begins immediately for the local
>>> player. This fixes an issue that would give an advantage to lower ping
>>> players and penalize higher ping players.
>>> * Fixed animation problem caused by aborting bomb plant by switching
>>> weapons ("crab walk").
>>> * Crosshairs now have customizable size, thickness, and color:
>>>   * cl_crosshairsize specifies the size of the crosshair in pixels at
>>> 640x480 resolution
>>>   * cl_crosshairthickness specifies the thickness of the crosshair in
>>> pixels at 640x480 resolution
>>>   * The crosshair now scales proportionately for all screen resolutions.
>>> This replaces the old scaling behavior, and the cvar cl_crosshairscale is no
>>> longer used. Players can revert to old crosshair behavior by setting
>>> cl_legacy_crosshair_scale to 1.
>>>   * Setting cl_crosshaircolor to 5 enables the use of custom crosshair
>>> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
>>> cl_crosshaircolor_b.
>>>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
>>> blending makes the crosshair much more visible on new HDR maps, and it is
>>> recommended that existing players enable this setting manually or through
>>> the options interface (Multiplayer->Crosshair appearance->Translucent).
>>>   * Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil
>>> for consistency.
>>> * Fixed inverted translucency preview on crosshair configuration panel.
>>> * Removed the ability for players to temporarily stand on and jump from
>>> thrown grenades and jumping players. Legacy behavior can be enabled by
>>> setting sv_enableboost to 1.
>>> * Fixed issue with players "stacking" on ladders. Players are no longer
>>> prevented from moving off a ladder when they are in contact with a player
>>> beneath them.
>>> * Fixed UI issue causing Steam dialog boxes to be unreadable over certain
>>> backgrounds.
>>> * Fixed a bug which allowed players to move the bomb with +use when
>>> sv_turbophysics was enabled.
>>> * Fixed a bug that caused crosshair to expand when attempting to fire an
>>> empty gun or when holding trigger on pistols.
>>> * Players are no longer kicked for team killing during
>>> mp_spawnprotectiontime if mp_autokick is not enabled.
>>> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after
>>> reload.
>>> * Fixed FoV on wide-screen display modes.
>>> * Fixed a bug which caused incorrect zoom for a spectator watching a player
>>> with a sniper rifle.
>>> * Fixed a crash that could occur if a player disconnected shortly after
>>> attacking a bot.
>>> * Bomb icon now has priority over dominated/dominating icon on scoreboard.
>>> * Deathcam now allows a short period of camera movement (matching pre-OB
>>> behavior) when a player dies.
>>> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
>>> scoreboard, voice indicators, end of match, and freeze panel.
>>> * The round clock on the spectator UI is now replaced with a bomb icon
>>> after the C4 has been planted.
>>> * Fixed a bug which caused models to occasionally appear non-animating when
>>> cl_minmodels and low violence mode were both enabled.
>>> * Fixed the Buy Menu not taking into account the discounted price for
>>> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
>>> * Fixed cases where flashbang was not visible but still blinded the player.
>>> * Reduced blindness amount when looking away from a flashbang.
>>> * Added a checkbox to the Options->Audio dialog to control muting the audio
>>> when the game window is in the background.
>>> * Fixed crash in custom maps using the trigger_camera entity.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
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