Stuck here on Linux. :( Kyle.
On Wed, Oct 6, 2010 at 3:18 PM, Matt Hoffman <[email protected]> wrote: > Upset that Valve removed the penetration from the Sydney Sleeper. > ("The Sydney Sleeper no longer penetrates targets.") :( > > Ambassador also used to have it before they removed it, and it was a > skill/luck based thing. I very rarely saw a double kill/hit from it > but when you did it left you feeling quite exhilarated. Now obviously > that's gone :( > > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote: >> Once again none of my TF2 servers are showing a "Master Request Restart" >> message. >> >> However my DODS server does. >> >> On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <[email protected]>wrote: >> >>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of >>> Defeat: Source and Half-Life 2: Deathmatch are now available. The specific >>> changes include: >>> >>> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) >>> * ServerBrowser now sorts by ping by default once again. >>> * Fixed Mac crash on launch when running Mac OSX 10.5.8. >>> * Fixed spectator bug where spectating a Sniper looking through scope >>> didn't zoom fov. >>> >>> Team Fortress 2 >>> General Fixes >>> * Fixed an issue that caused some old demos to crash. >>> * The server browser now sorts by ping by default. >>> * The Trading dialog now starts with the chat window having focus. >>> * Fixed a bug that caused overheal to not work properly. >>> * Fixed the Sandvich cooldown not occurring when the Heavy is hurt. >>> * Fixed the Heavy's hands being invisible. >>> * Soldiers no longer maintain their rage level when changing loadout. >>> * Alerts now sort on top of achievement status. >>> * Prevented a bad state occurring when someone tried to trade with >>> themselves. >>> * Fixed a dueling related crash caused by custom scoreboard UIs. >>> * Fixed players not being able to set their default FOV correctly. >>> * Fixed being unable to equip customized shotguns & pistols on some >>> classes. >>> * Improved the explanation of the item set bonus in set item >>> descriptions. >>> * Fixed a bug where items with particle systems would show up at the >>> player's feet or pelvis. >>> * Fixed the wrench number for the Golden Wrench not displaying properly. >>> * Fixed the medal number for the Gentle Manne's Service Medal not >>> displaying properly. >>> * Fixed client seeing incorrect message when changing team while >>> participating in a duel. >>> >>> Economy Changes >>> * Added Remove Name and Remove Paint features. >>> * Achievement items and store promotion items are now usable in crafting. >>> * Gifted items are now craftable and tradable. >>> * Attempting to craft a non tradable item will result in a warning that >>> the items produced by the craft will also be marked as non tradable. >>> * Community, Self-Made, and Valve items are not tradable or usable in >>> crafting. >>> * Changed "Not Craftable" description to "Not Usable in Crafting" to >>> increase clarity. >>> >>> Item Changes >>> * The TF badge on the Glengarry Bonnet is no longer team colored. >>> * Restored the missing PDA2 Slot Token. >>> * Restored the appearance of the Tippler's Tricorne to the version prior >>> to the Mannconomy Update. This item is now paintable. >>> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new >>> Tricorne style appearance. >>> * The Earbuds are now nameable. >>> * Duel fixes: >>> * Fixed Dueling badges using the wrong texture. >>> * Fixed an issue where dueling stats did not show up on dueling >>> badges above Bronze. >>> * During a duel, the Dueling mini-game item used to initiate the >>> duel cannot be deleted, traded or crafted. >>> * The following hats now allow the paint to affect their color more >>> (colors should not be washed out): >>> * The Pugilist's Protector, The Hard Counter, The Bombing >>> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, >>> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow >>> Belt, Killer's Kabuto, Backbiter's Billycock >>> * Dueling Mini-Game now drops with 5 uses. >>> >>> Weapon Changes >>> * The Battalion's Backup no longer gives rage for falling damage. >>> * The Shortstop is now affected by tf_use_fixed_weaponspreads. >>> * The Gloves of Running Urgently now using the boxing taunt and boxing >>> glove weapons are now of the type "Boxing Gloves" instead of "Fists." >>> * Your Eternal Reward no longer disguises the Spy if the victim survives >>> the backstabbing attempt (because of Ubercharge, The Razorback, etc) >>> * Your Eternal Reward no longer disguises the Spy if they are carrying >>> the flag. >>> * The Holy Mackerel no longer displays a fish hit message when a Spy >>> disguised as the attacker's team is hit. >>> * The Holy Mackerel no longer triggers other death events (like >>> achievements or stats mods) improperly. >>> * The Sydney Sleeper no longer penetrates targets. >>> * The Sydney Sleeper no longer randomly crits. >>> * Milk will no longer spray from the barrels of other Scout weapons when >>> switching from the Mad Milk. >>> >>> Counter-Strike: Source >>> * Fixed a bug where the player crouching/standing animations were delayed >>> until after (from the player's local viewpoint). >>> * Changed the way that scope zooming works so that it is no longer affected >>> by client-server latency, and zooming begins immediately for the local >>> player. This fixes an issue that would give an advantage to lower ping >>> players and penalize higher ping players. >>> * Fixed animation problem caused by aborting bomb plant by switching >>> weapons ("crab walk"). >>> * Crosshairs now have customizable size, thickness, and color: >>> * cl_crosshairsize specifies the size of the crosshair in pixels at >>> 640x480 resolution >>> * cl_crosshairthickness specifies the thickness of the crosshair in >>> pixels at 640x480 resolution >>> * The crosshair now scales proportionately for all screen resolutions. >>> This replaces the old scaling behavior, and the cvar cl_crosshairscale is no >>> longer used. Players can revert to old crosshair behavior by setting >>> cl_legacy_crosshair_scale to 1. >>> * Setting cl_crosshaircolor to 5 enables the use of custom crosshair >>> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and >>> cl_crosshaircolor_b. >>> * The default of cl_crosshairuseapha has been changed to 1. Alpha >>> blending makes the crosshair much more visible on new HDR maps, and it is >>> recommended that existing players enable this setting manually or through >>> the options interface (Multiplayer->Crosshair appearance->Translucent). >>> * Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil >>> for consistency. >>> * Fixed inverted translucency preview on crosshair configuration panel. >>> * Removed the ability for players to temporarily stand on and jump from >>> thrown grenades and jumping players. Legacy behavior can be enabled by >>> setting sv_enableboost to 1. >>> * Fixed issue with players "stacking" on ladders. Players are no longer >>> prevented from moving off a ladder when they are in contact with a player >>> beneath them. >>> * Fixed UI issue causing Steam dialog boxes to be unreadable over certain >>> backgrounds. >>> * Fixed a bug which allowed players to move the bomb with +use when >>> sv_turbophysics was enabled. >>> * Fixed a bug that caused crosshair to expand when attempting to fire an >>> empty gun or when holding trigger on pistols. >>> * Players are no longer kicked for team killing during >>> mp_spawnprotectiontime if mp_autokick is not enabled. >>> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after >>> reload. >>> * Fixed FoV on wide-screen display modes. >>> * Fixed a bug which caused incorrect zoom for a spectator watching a player >>> with a sniper rifle. >>> * Fixed a crash that could occur if a player disconnected shortly after >>> attacking a bot. >>> * Bomb icon now has priority over dominated/dominating icon on scoreboard. >>> * Deathcam now allows a short period of camera movement (matching pre-OB >>> behavior) when a player dies. >>> * Bots now use distinct Terrorist and Counter-Terrorist icons on the >>> scoreboard, voice indicators, end of match, and freeze panel. >>> * The round clock on the spectator UI is now replaced with a bomb icon >>> after the C4 has been planted. >>> * Fixed a bug which caused models to occasionally appear non-animating when >>> cl_minmodels and low violence mode were both enabled. >>> * Fixed the Buy Menu not taking into account the discounted price for >>> Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet. >>> * Fixed cases where flashbang was not visible but still blinded the player. >>> * Reduced blindness amount when looking away from a flashbang. >>> * Added a checkbox to the Options->Audio dialog to control muting the audio >>> when the game window is in the background. >>> * Fixed crash in custom maps using the trigger_camera entity. >>> >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

