Disabled SM and they start. Nice.

On Wed, Oct 6, 2010 at 7:04 PM, k e <[email protected]> wrote:

> My servers will not start now. I'm gonna disable SM to see if that's
> pooched again. Anyone else having issues? This is for TF2-Windows.
>
>
> On Wed, Oct 6, 2010 at 6:59 PM, Matt Hoffman 
> <[email protected]>wrote:
>
>> So upon starting up a listen server shortly after the update, I was
>> flooded with almost constant user connections.
>>
>> I've never had this before, curious as to why my server showed up as a
>> prime target for so many people? Once people got connected on 2fort,
>> it was a ~100ping server so I doubt it would have shown up at the top
>> of the list unless it was only looking at my local ping of 5 and
>> sorting based off of that?
>>
>>
>> On Wed, Oct 6, 2010 at 3:54 PM, Claudio Beretta
>> <[email protected]> wrote:
>> > tf2
>> > http://www.megaupload.com/?d=7FDN8ABG
>> >
>> > css
>> > http://www.megaupload.com/?d=KT3Q6H70
>> >
>> > On Thu, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle <[email protected]>
>> wrote:
>> >>
>> >> anyone been able to get the update that can link it? sitting here
>> waiting
>> >> 20min on 3 different servers, just retrying every 30 seconds
>> >>
>> >> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman <
>> [email protected]>wrote:
>> >>
>> >> > Upset that Valve removed the penetration from the Sydney Sleeper.
>> >> > ("The Sydney Sleeper no longer penetrates targets.") :(
>> >> >
>> >> > Ambassador also used to have it before they removed it, and it was a
>> >> > skill/luck based thing. I very rarely saw a double kill/hit from it
>> >> > but when you did it left you feeling quite exhilarated. Now obviously
>> >> > that's gone :(
>> >> >
>> >> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote:
>> >> > > Once again none of my TF2 servers are showing a "Master Request
>> Restart"
>> >> > > message.
>> >> > >
>> >> > > However my DODS server does.
>> >> > >
>> >> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <
>> [email protected]
>> >> > >wrote:
>> >> > >
>> >> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day
>> of
>> >> > >> Defeat: Source and Half-Life 2: Deathmatch are now available.  The
>> >> > specific
>> >> > >> changes include:
>> >> > >>
>> >> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
>> >> > >> * ServerBrowser now sorts by ping by default once again.
>> >> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
>> >> > >> * Fixed spectator bug where spectating a Sniper looking through
>> scope
>> >> > >> didn't zoom fov.
>> >> > >>
>> >> > >> Team Fortress 2
>> >> > >> General Fixes
>> >> > >>   * Fixed an issue that caused some old demos to crash.
>> >> > >>   * The server browser now sorts by ping by default.
>> >> > >>   * The Trading dialog now starts with the chat window having
>> focus.
>> >> > >>   * Fixed a bug that caused overheal to not work properly.
>> >> > >>   * Fixed the Sandvich cooldown not occurring when the Heavy is
>> hurt.
>> >> > >>   * Fixed the Heavy's hands being invisible.
>> >> > >>   * Soldiers no longer maintain their rage level when changing
>> loadout.
>> >> > >>   * Alerts now sort on top of achievement status.
>> >> > >>   * Prevented a bad state occurring when someone tried to trade
>> with
>> >> > >> themselves.
>> >> > >>   * Fixed a dueling related crash caused by custom scoreboard UIs.
>> >> > >>   * Fixed players not being able to set their default FOV
>> correctly.
>> >> > >>   * Fixed being unable to equip customized shotguns & pistols on
>> some
>> >> > >> classes.
>> >> > >>   * Improved the explanation of the item set bonus in set item
>> >> > >> descriptions.
>> >> > >>   * Fixed a bug where items with particle systems would show up at
>> the
>> >> > >> player's feet or pelvis.
>> >> > >>   * Fixed the wrench number for the Golden Wrench not displaying
>> >> > properly.
>> >> > >>   * Fixed the medal number for the Gentle Manne's Service Medal
>> not
>> >> > >> displaying properly.
>> >> > >>   * Fixed client seeing incorrect message when changing team while
>> >> > >> participating in a duel.
>> >> > >>
>> >> > >> Economy Changes
>> >> > >>   * Added Remove Name and Remove Paint features.
>> >> > >>   * Achievement items and store promotion items are now usable in
>> >> > crafting.
>> >> > >>   * Gifted items are now craftable and tradable.
>> >> > >>   * Attempting to craft a non tradable item will result in a
>> warning
>> >> > that
>> >> > >> the items produced by the craft will also be marked as non
>> tradable.
>> >> > >>   * Community, Self-Made, and Valve items are not tradable or
>> usable in
>> >> > >> crafting.
>> >> > >>   * Changed "Not Craftable" description to "Not Usable in
>> Crafting" to
>> >> > >> increase clarity.
>> >> > >>
>> >> > >> Item Changes
>> >> > >>   * The TF badge on the Glengarry Bonnet is no longer team
>> colored.
>> >> > >>   * Restored the missing PDA2 Slot Token.
>> >> > >>   * Restored the appearance of the Tippler's Tricorne to the
>> version
>> >> > prior
>> >> > >> to the Mannconomy Update. This item is now paintable.
>> >> > >>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a
>> new
>> >> > >> Tricorne style appearance.
>> >> > >>   * The Earbuds are now nameable.
>> >> > >>   * Duel fixes:
>> >> > >>        * Fixed Dueling badges using the wrong texture.
>> >> > >>        * Fixed an issue where dueling stats did not show up on
>> dueling
>> >> > >> badges above Bronze.
>> >> > >>        * During a duel, the Dueling mini-game item used to
>> initiate the
>> >> > >> duel cannot be deleted, traded or crafted.
>> >> > >>        * The following hats now allow the paint to affect their
>> color
>> >> > more
>> >> > >> (colors should not be washed out):
>> >> > >>                * The Pugilist's Protector, The Hard Counter, The
>> Bombing
>> >> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap,
>> Viking
>> >> > Helm,
>> >> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's
>> Yellow
>> >> > >> Belt, Killer's Kabuto, Backbiter's Billycock
>> >> > >>   * Dueling Mini-Game now drops with 5 uses.
>> >> > >>
>> >> > >> Weapon Changes
>> >> > >>   * The Battalion's Backup no longer gives rage for falling
>> damage.
>> >> > >>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
>> >> > >>   * The Gloves of Running Urgently now using the boxing taunt and
>> boxing
>> >> > >> glove weapons are now of the type "Boxing Gloves" instead of
>> "Fists."
>> >> > >>   * Your Eternal Reward no longer disguises the Spy if the victim
>> >> > survives
>> >> > >> the backstabbing attempt (because of Ubercharge, The Razorback,
>> etc)
>> >> > >>   * Your Eternal Reward no longer disguises the Spy if they are
>> carrying
>> >> > >> the flag.
>> >> > >>   * The Holy Mackerel no longer displays a fish hit message when a
>> Spy
>> >> > >> disguised as the attacker's team is hit.
>> >> > >>   * The Holy Mackerel no longer triggers other death events (like
>> >> > >> achievements or stats mods) improperly.
>> >> > >>   * The Sydney Sleeper no longer penetrates targets.
>> >> > >>   * The Sydney Sleeper no longer randomly crits.
>> >> > >>   * Milk will no longer spray from the barrels of other Scout
>> weapons
>> >> > when
>> >> > >> switching from the Mad Milk.
>> >> > >>
>> >> > >> Counter-Strike: Source
>> >> > >> * Fixed a bug where the player crouching/standing animations were
>> >> > delayed
>> >> > >> until after (from the player's local viewpoint).
>> >> > >> * Changed the way that scope zooming works so that it is no longer
>> >> > affected
>> >> > >> by client-server latency, and zooming begins immediately for the
>> local
>> >> > >> player. This fixes an issue that would give an advantage to lower
>> ping
>> >> > >> players and penalize higher ping players.
>> >> > >> * Fixed animation problem caused by aborting bomb plant by
>> switching
>> >> > >> weapons ("crab walk").
>> >> > >> * Crosshairs now have customizable size, thickness, and color:
>> >> > >>   * cl_crosshairsize specifies the size of the crosshair in pixels
>> at
>> >> > >> 640x480 resolution
>> >> > >>   * cl_crosshairthickness specifies the thickness of the crosshair
>> in
>> >> > >> pixels at 640x480 resolution
>> >> > >>   * The crosshair now scales proportionately for all screen
>> resolutions.
>> >> > >> This replaces the old scaling behavior, and the cvar
>> cl_crosshairscale
>> >> > is no
>> >> > >> longer used. Players can revert to old crosshair behavior by
>> setting
>> >> > >> cl_legacy_crosshair_scale to 1.
>> >> > >>   * Setting cl_crosshaircolor to 5 enables the use of custom
>> crosshair
>> >> > >> colors, specified by cvars cl_crosshaircolor_r,
>> cl_crosshaircolor_g, and
>> >> > >> cl_crosshaircolor_b.
>> >> > >>   * The default of cl_crosshairuseapha has been changed to 1.
>> Alpha
>> >> > >> blending makes the crosshair much more visible on new HDR maps,
>> and it
>> >> > is
>> >> > >> recommended that existing players enable this setting manually or
>> >> > through
>> >> > >> the options interface (Multiplayer->Crosshair
>> appearance->Translucent).
>> >> > >>   * Cvar cl_legacy_crosshair has been renamed to
>> >> > cl_legacy_crosshair_recoil
>> >> > >> for consistency.
>> >> > >> * Fixed inverted translucency preview on crosshair configuration
>> panel.
>> >> > >> * Removed the ability for players to temporarily stand on and jump
>> from
>> >> > >> thrown grenades and jumping players. Legacy behavior can be
>> enabled by
>> >> > >> setting sv_enableboost to 1.
>> >> > >> * Fixed issue with players "stacking" on ladders. Players are no
>> longer
>> >> > >> prevented from moving off a ladder when they are in contact with a
>> >> > player
>> >> > >> beneath them.
>> >> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over
>> >> > certain
>> >> > >> backgrounds.
>> >> > >> * Fixed a bug which allowed players to move the bomb with +use
>> when
>> >> > >> sv_turbophysics was enabled.
>> >> > >> * Fixed a bug that caused crosshair to expand when attempting to
>> fire an
>> >> > >> empty gun or when holding trigger on pistols.
>> >> > >> * Players are no longer kicked for team killing during
>> >> > >> mp_spawnprotectiontime if mp_autokick is not enabled.
>> >> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles
>> after
>> >> > >> reload.
>> >> > >> * Fixed FoV on wide-screen display modes.
>> >> > >> * Fixed a bug which caused incorrect zoom for a spectator watching
>> a
>> >> > player
>> >> > >> with a sniper rifle.
>> >> > >> * Fixed a crash that could occur if a player disconnected shortly
>> after
>> >> > >> attacking a bot.
>> >> > >> * Bomb icon now has priority over dominated/dominating icon on
>> >> > scoreboard.
>> >> > >> * Deathcam now allows a short period of camera movement (matching
>> pre-OB
>> >> > >> behavior) when a player dies.
>> >> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on
>> the
>> >> > >> scoreboard, voice indicators, end of match, and freeze panel.
>> >> > >> * The round clock on the spectator UI is now replaced with a bomb
>> icon
>> >> > >> after the C4 has been planted.
>> >> > >> * Fixed a bug which caused models to occasionally appear
>> non-animating
>> >> > when
>> >> > >> cl_minmodels and low violence mode were both enabled.
>> >> > >> * Fixed the Buy Menu not taking into account the discounted price
>> for
>> >> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a
>> Helmet.
>> >> > >> * Fixed cases where flashbang was not visible but still blinded
>> the
>> >> > player.
>> >> > >> * Reduced blindness amount when looking away from a flashbang.
>> >> > >> * Added a checkbox to the Options->Audio dialog to control muting
>> the
>> >> > audio
>> >> > >> when the game window is in the background.
>> >> > >> * Fixed crash in custom maps using the trigger_camera entity.
>> >> > >>
>> >> > >>
>> >> > >>
>> >> > >>
>> >> > >>
>> >> > >>
>> >> > >>
>> >> > >> _______________________________________________
>> >> > >> To unsubscribe, edit your list preferences, or view the list
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>> >> > >> please visit:
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>> >> > >>
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>> >> > please visit:
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>> >> > >
>> >> >
>> >> > _______________________________________________
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>> >> > please visit:
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>> >> >
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