Disabled SM and they start. Nice. On Wed, Oct 6, 2010 at 7:04 PM, k e <[email protected]> wrote:
> My servers will not start now. I'm gonna disable SM to see if that's > pooched again. Anyone else having issues? This is for TF2-Windows. > > > On Wed, Oct 6, 2010 at 6:59 PM, Matt Hoffman > <[email protected]>wrote: > >> So upon starting up a listen server shortly after the update, I was >> flooded with almost constant user connections. >> >> I've never had this before, curious as to why my server showed up as a >> prime target for so many people? Once people got connected on 2fort, >> it was a ~100ping server so I doubt it would have shown up at the top >> of the list unless it was only looking at my local ping of 5 and >> sorting based off of that? >> >> >> On Wed, Oct 6, 2010 at 3:54 PM, Claudio Beretta >> <[email protected]> wrote: >> > tf2 >> > http://www.megaupload.com/?d=7FDN8ABG >> > >> > css >> > http://www.megaupload.com/?d=KT3Q6H70 >> > >> > On Thu, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle <[email protected]> >> wrote: >> >> >> >> anyone been able to get the update that can link it? sitting here >> waiting >> >> 20min on 3 different servers, just retrying every 30 seconds >> >> >> >> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman < >> [email protected]>wrote: >> >> >> >> > Upset that Valve removed the penetration from the Sydney Sleeper. >> >> > ("The Sydney Sleeper no longer penetrates targets.") :( >> >> > >> >> > Ambassador also used to have it before they removed it, and it was a >> >> > skill/luck based thing. I very rarely saw a double kill/hit from it >> >> > but when you did it left you feeling quite exhilarated. Now obviously >> >> > that's gone :( >> >> > >> >> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote: >> >> > > Once again none of my TF2 servers are showing a "Master Request >> Restart" >> >> > > message. >> >> > > >> >> > > However my DODS server does. >> >> > > >> >> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen < >> [email protected] >> >> > >wrote: >> >> > > >> >> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day >> of >> >> > >> Defeat: Source and Half-Life 2: Deathmatch are now available. The >> >> > specific >> >> > >> changes include: >> >> > >> >> >> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) >> >> > >> * ServerBrowser now sorts by ping by default once again. >> >> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8. >> >> > >> * Fixed spectator bug where spectating a Sniper looking through >> scope >> >> > >> didn't zoom fov. >> >> > >> >> >> > >> Team Fortress 2 >> >> > >> General Fixes >> >> > >> * Fixed an issue that caused some old demos to crash. >> >> > >> * The server browser now sorts by ping by default. >> >> > >> * The Trading dialog now starts with the chat window having >> focus. >> >> > >> * Fixed a bug that caused overheal to not work properly. >> >> > >> * Fixed the Sandvich cooldown not occurring when the Heavy is >> hurt. >> >> > >> * Fixed the Heavy's hands being invisible. >> >> > >> * Soldiers no longer maintain their rage level when changing >> loadout. >> >> > >> * Alerts now sort on top of achievement status. >> >> > >> * Prevented a bad state occurring when someone tried to trade >> with >> >> > >> themselves. >> >> > >> * Fixed a dueling related crash caused by custom scoreboard UIs. >> >> > >> * Fixed players not being able to set their default FOV >> correctly. >> >> > >> * Fixed being unable to equip customized shotguns & pistols on >> some >> >> > >> classes. >> >> > >> * Improved the explanation of the item set bonus in set item >> >> > >> descriptions. >> >> > >> * Fixed a bug where items with particle systems would show up at >> the >> >> > >> player's feet or pelvis. >> >> > >> * Fixed the wrench number for the Golden Wrench not displaying >> >> > properly. >> >> > >> * Fixed the medal number for the Gentle Manne's Service Medal >> not >> >> > >> displaying properly. >> >> > >> * Fixed client seeing incorrect message when changing team while >> >> > >> participating in a duel. >> >> > >> >> >> > >> Economy Changes >> >> > >> * Added Remove Name and Remove Paint features. >> >> > >> * Achievement items and store promotion items are now usable in >> >> > crafting. >> >> > >> * Gifted items are now craftable and tradable. >> >> > >> * Attempting to craft a non tradable item will result in a >> warning >> >> > that >> >> > >> the items produced by the craft will also be marked as non >> tradable. >> >> > >> * Community, Self-Made, and Valve items are not tradable or >> usable in >> >> > >> crafting. >> >> > >> * Changed "Not Craftable" description to "Not Usable in >> Crafting" to >> >> > >> increase clarity. >> >> > >> >> >> > >> Item Changes >> >> > >> * The TF badge on the Glengarry Bonnet is no longer team >> colored. >> >> > >> * Restored the missing PDA2 Slot Token. >> >> > >> * Restored the appearance of the Tippler's Tricorne to the >> version >> >> > prior >> >> > >> to the Mannconomy Update. This item is now paintable. >> >> > >> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a >> new >> >> > >> Tricorne style appearance. >> >> > >> * The Earbuds are now nameable. >> >> > >> * Duel fixes: >> >> > >> * Fixed Dueling badges using the wrong texture. >> >> > >> * Fixed an issue where dueling stats did not show up on >> dueling >> >> > >> badges above Bronze. >> >> > >> * During a duel, the Dueling mini-game item used to >> initiate the >> >> > >> duel cannot be deleted, traded or crafted. >> >> > >> * The following hats now allow the paint to affect their >> color >> >> > more >> >> > >> (colors should not be washed out): >> >> > >> * The Pugilist's Protector, The Hard Counter, The >> Bombing >> >> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, >> Viking >> >> > Helm, >> >> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's >> Yellow >> >> > >> Belt, Killer's Kabuto, Backbiter's Billycock >> >> > >> * Dueling Mini-Game now drops with 5 uses. >> >> > >> >> >> > >> Weapon Changes >> >> > >> * The Battalion's Backup no longer gives rage for falling >> damage. >> >> > >> * The Shortstop is now affected by tf_use_fixed_weaponspreads. >> >> > >> * The Gloves of Running Urgently now using the boxing taunt and >> boxing >> >> > >> glove weapons are now of the type "Boxing Gloves" instead of >> "Fists." >> >> > >> * Your Eternal Reward no longer disguises the Spy if the victim >> >> > survives >> >> > >> the backstabbing attempt (because of Ubercharge, The Razorback, >> etc) >> >> > >> * Your Eternal Reward no longer disguises the Spy if they are >> carrying >> >> > >> the flag. >> >> > >> * The Holy Mackerel no longer displays a fish hit message when a >> Spy >> >> > >> disguised as the attacker's team is hit. >> >> > >> * The Holy Mackerel no longer triggers other death events (like >> >> > >> achievements or stats mods) improperly. >> >> > >> * The Sydney Sleeper no longer penetrates targets. >> >> > >> * The Sydney Sleeper no longer randomly crits. >> >> > >> * Milk will no longer spray from the barrels of other Scout >> weapons >> >> > when >> >> > >> switching from the Mad Milk. >> >> > >> >> >> > >> Counter-Strike: Source >> >> > >> * Fixed a bug where the player crouching/standing animations were >> >> > delayed >> >> > >> until after (from the player's local viewpoint). >> >> > >> * Changed the way that scope zooming works so that it is no longer >> >> > affected >> >> > >> by client-server latency, and zooming begins immediately for the >> local >> >> > >> player. This fixes an issue that would give an advantage to lower >> ping >> >> > >> players and penalize higher ping players. >> >> > >> * Fixed animation problem caused by aborting bomb plant by >> switching >> >> > >> weapons ("crab walk"). >> >> > >> * Crosshairs now have customizable size, thickness, and color: >> >> > >> * cl_crosshairsize specifies the size of the crosshair in pixels >> at >> >> > >> 640x480 resolution >> >> > >> * cl_crosshairthickness specifies the thickness of the crosshair >> in >> >> > >> pixels at 640x480 resolution >> >> > >> * The crosshair now scales proportionately for all screen >> resolutions. >> >> > >> This replaces the old scaling behavior, and the cvar >> cl_crosshairscale >> >> > is no >> >> > >> longer used. Players can revert to old crosshair behavior by >> setting >> >> > >> cl_legacy_crosshair_scale to 1. >> >> > >> * Setting cl_crosshaircolor to 5 enables the use of custom >> crosshair >> >> > >> colors, specified by cvars cl_crosshaircolor_r, >> cl_crosshaircolor_g, and >> >> > >> cl_crosshaircolor_b. >> >> > >> * The default of cl_crosshairuseapha has been changed to 1. >> Alpha >> >> > >> blending makes the crosshair much more visible on new HDR maps, >> and it >> >> > is >> >> > >> recommended that existing players enable this setting manually or >> >> > through >> >> > >> the options interface (Multiplayer->Crosshair >> appearance->Translucent). >> >> > >> * Cvar cl_legacy_crosshair has been renamed to >> >> > cl_legacy_crosshair_recoil >> >> > >> for consistency. >> >> > >> * Fixed inverted translucency preview on crosshair configuration >> panel. >> >> > >> * Removed the ability for players to temporarily stand on and jump >> from >> >> > >> thrown grenades and jumping players. Legacy behavior can be >> enabled by >> >> > >> setting sv_enableboost to 1. >> >> > >> * Fixed issue with players "stacking" on ladders. Players are no >> longer >> >> > >> prevented from moving off a ladder when they are in contact with a >> >> > player >> >> > >> beneath them. >> >> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over >> >> > certain >> >> > >> backgrounds. >> >> > >> * Fixed a bug which allowed players to move the bomb with +use >> when >> >> > >> sv_turbophysics was enabled. >> >> > >> * Fixed a bug that caused crosshair to expand when attempting to >> fire an >> >> > >> empty gun or when holding trigger on pistols. >> >> > >> * Players are no longer kicked for team killing during >> >> > >> mp_spawnprotectiontime if mp_autokick is not enabled. >> >> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles >> after >> >> > >> reload. >> >> > >> * Fixed FoV on wide-screen display modes. >> >> > >> * Fixed a bug which caused incorrect zoom for a spectator watching >> a >> >> > player >> >> > >> with a sniper rifle. >> >> > >> * Fixed a crash that could occur if a player disconnected shortly >> after >> >> > >> attacking a bot. >> >> > >> * Bomb icon now has priority over dominated/dominating icon on >> >> > scoreboard. >> >> > >> * Deathcam now allows a short period of camera movement (matching >> pre-OB >> >> > >> behavior) when a player dies. >> >> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on >> the >> >> > >> scoreboard, voice indicators, end of match, and freeze panel. >> >> > >> * The round clock on the spectator UI is now replaced with a bomb >> icon >> >> > >> after the C4 has been planted. >> >> > >> * Fixed a bug which caused models to occasionally appear >> non-animating >> >> > when >> >> > >> cl_minmodels and low violence mode were both enabled. >> >> > >> * Fixed the Buy Menu not taking into account the discounted price >> for >> >> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a >> Helmet. >> >> > >> * Fixed cases where flashbang was not visible but still blinded >> the >> >> > player. >> >> > >> * Reduced blindness amount when looking away from a flashbang. >> >> > >> * Added a checkbox to the Options->Audio dialog to control muting >> the >> >> > audio >> >> > >> when the game window is in the background. >> >> > >> * Fixed crash in custom maps using the trigger_camera entity. >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> >> >> > >> _______________________________________________ >> >> > >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> > >> please visit: >> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > >> >> >> > > _______________________________________________ >> >> > > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> > please visit: >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > >> >> > >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> > please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

