I finally got around to running the updates on our HL2DM server which ports it
over to the Orangebox engine. So, before I added anything I tried running it
with no changes. The server crashes every 5 minutes or so. There are no errors
reported in the logs and there are no dumps created. This is on a win2k3 server.
I tried my testbox and after fiddling around it seems it might be related to
+fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes and seemed
fine. I added +fps_max 600 to the commandline to match all my other servers
settings I run on my main box (win2k3) and it began crashing.
My win2k3 server is boosted and all my servers idle at 500fps except HL2DM,
that
idles around half that, 250fps. So... I disabled the booster dll and removed
-tickrate 66 +fps_max 600. That didn't help... still crashes.
Being I could re-produce the crash on Vista by adding +fps_max 600, I'm
guessing
somethings wrong. I'm guessing the 250fps is related to the issue.
Any ideas? Valve?
As of now our Vanilla HL2DM is DOA.
C:\SRCDS3>hldsupdatetool -command version -dir c:\srcds3
Bootstrapper version: 44
Versions installed in 'c:\srcds3':
Source Dedicated Server: 101
Base Source Shared Materials: 8
Base Source Shared Models: 4
Base Source Shared Sounds: 4
OB Dedicated Server: 69
Half-Life 2 Deathmatch: 37
Press any key to continue . . .
I ran -verify_all several times...
Thx
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