Hrrrrm... still not getting copied, oh well.

@Mike Stiehm

I tried a clean install to a new directory and the server ran fine overnight, 
survived 8 hours. Not sure whats wrong with the ported upgrade though. To me 
that's just like a 'clean install' being it writes to a new directory and is 
the 
point of porting a game, allows you to keep your original environment intact.

Anyways... the only reason I mention that is on my testbox I have C:/HLDS and 
C:/SRCDS. I've always been able to port games, run betas as well as run mods 
that depend on other games and just route command-lines to run whats needed. 
Worst case scenario is on my testbox I'd just remove +fps_max 600 from the 
command-line.

Thx for listening :)

Maybe Valve will come across something wrong....
 
 


________________________________

From: Robert Whelan <[email protected]>
To: Hlds/Srcds Mailing List <[email protected]>
Sent: Fri, October 8, 2010 11:20:31 PM
Subject: Re: HL2DM crashing after porting to OB?!

Grrr... not getting any emails from hlds list, replying manually.

@Mike Stiehm
 
Clean install? Its a new port (orangebox/hl2mp)... its a fresh install of what 
Valve released.
 
@msleeper
 
Yup, /orangebox/hl2mp/




________________________________
From: Robert Whelan <[email protected]>
To: Hlds/Srcds Mailing List <[email protected]>
Sent: Fri, October 8, 2010 2:57:13 PM
Subject: HL2DM crashing after porting to OB?!


I finally got around to running the updates on our HL2DM server which ports it 
over to the Orangebox engine. So, before I added anything I tried running it 
with no changes. The server crashes every 5 minutes or so. There are no errors 
reported in the logs and there are no dumps created. This is on a win2k3 server.

I tried my testbox and after fiddling around it seems it might be related to 
+fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes and seemed 
fine. I added +fps_max 600 to the commandline to match all my other servers 
settings I run on my main box (win2k3) and it began crashing.

My win2k3 server is boosted and all my servers idle at 500fps except HL2DM, 
that 
idles around half that, 250fps. So... I disabled the booster dll and removed 
-tickrate 66 +fps_max 600. That didn't help... still crashes.

Being I could re-produce the crash on Vista by adding +fps_max 600, I'm 
guessing 
somethings wrong. I'm guessing the 250fps is related to the issue.

Any ideas? Valve?

As of now our Vanilla HL2DM is DOA.


C:\SRCDS3>hldsupdatetool -command version -dir c:\srcds3
Bootstrapper version: 44
Versions installed in 'c:\srcds3':
        Source Dedicated Server: 101
        Base Source Shared Materials: 8
        Base Source Shared Models: 4
        Base Source Shared Sounds: 4
        OB Dedicated Server: 69
        Half-Life 2 Deathmatch: 37
Press any key to continue . . .

I ran -verify_all several times...

Thx


      
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