Hi Dominik and Serge,
If either of you feel like releasing your apps I would greatly appreciate
it. I can't describe how annoying it is to have a bunch of servers running
perfectly and then find out Valve pushed an update at 7PM on a Friday which
results in my entire community upset that they can't connect to the servers.
BTW - the download once, calculate delta and push to other servers is just
so full of win!

-EvilMacGuyver

On Tue, Oct 19, 2010 at 12:17 PM, Serge Baranov <[email protected]>wrote:

> Hello Dominik,
>
> Tuesday, October 19, 2010, 7:52:46 PM, you wrote:
>
> D> I just wrote a monitoring application that pings servers
> D> constantly, kills their process when they hang, and also updates
> D> the servers with graceful shutdown (wait until player count drops
> D> to threshold and stuff) once the master sends this certain response
> D> (everything in one Windows Service app, going to release this some
> D> time soon).
>
> Lol, I had to write the same thing 2 years ago. Mine also watches the
> memory usage and restarts the server when it goes too high (because of
> leaks), has users threshold and also does incremental update (runs
> distributed, calculates delta on one machine, pushes delta to all my
> servers after gracefully stopping them and then starts them again).
> Also sends Jabber notifications on updates, unexpected shutdowns, etc.
>
> Maybe I'll released it some day too.
>
> The recent update (1.1.1.1) is not marked as required by the master
> server, you can easily check it by sending a packet with 1.1.1.0
> version and the master server will not tell you that upgrade is
> required, however if you send 1.1.0.9 version, it will.
>
> So, my tool has failed to update servers this time. I guess, I'll add
> RSS monitoring as a backup for such cases.
>
> --
> Best regards,
>  Serge
>
>
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