can anyone link the update? 40minutes later my servers are unable to find any new update as if it was never pushed.
On Fri, Nov 19, 2010 at 4:32 PM, Jason Ruymen <[email protected]> wrote: > A required update for Team Fortress 2 is now available. Please use > hldsupdatetool to receive the update. The specific changes include: > > Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > - Added support for raw mouse input. Raw input reads directly from the mouse, > bypassing Windows control panel mouse settings. This addresses issues with > high DPI mice, and provides for a more reliable controller experience at > various resolutions. (Windows) > - Improved custom mouse acceleration. (Windows) > - Updated mouse configuration UI to support raw input and acceleration; added > tooltips to some of the options. (Windows) > - Fixed UI tooltips so that they display correctly on first hover. (Windows) > > Team Fortress 2 > - Added the "Team Spirit" paint can. > - Added Telltale Games items: > - Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman) > - License to Maim: Max's Badge (equipped by all classes) > - The Iron Curtain: The Heavy's first love (equipped by the Heavy, > obviously) > - The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the > Spy) > - Updated some item capabilities: > - Employees badges can now have custom names. > - The Stickybomb Jumper can now be gift wrapped. > - The Spine-Chilling Skull and Voodoo Juju hats are now paintable. > - Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the > Sniper. > - Added the original Ubersaw taunt to the Vita-Saw. > - Fixed an issue that prevented the game from running on Fat32 systems. > - Fixed a problem with the Sackston Hale achievement sometimes not being > awarded correctly. > - Fixed the holiday gamestartup sound files being included in the random > startup selection after the holiday is over. > - Fixed numerous WebAPI issues. > - Fixed a Heavy exploit that let him run at full speed while shooting. > - Fixed a Frontier Justice exploit that let Engineers have infinite crits for > their current life/round. > - Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping > endlessly. > - Fixed the Medigun charge percent for other players being steppy. > - Fixed not being able to light arrows after the first arrow is fired unless > they're drawn back. > - Updated the localization files. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

