can anyone link the update? 40minutes later my servers are unable to
find any new update as if it was never pushed.

On Fri, Nov 19, 2010 at 4:32 PM, Jason Ruymen <[email protected]> wrote:
> A required update for Team Fortress 2 is now available.  Please use 
> hldsupdatetool to receive the update.  The specific changes include:
>
> Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Added support for raw mouse input. Raw input reads directly from the mouse, 
> bypassing Windows control panel mouse settings. This addresses issues with 
> high DPI mice, and provides for a more reliable controller experience at 
> various resolutions. (Windows)
> - Improved custom mouse acceleration. (Windows)
> - Updated mouse configuration UI to support raw input and acceleration; added 
> tooltips to some of the options. (Windows)
> - Fixed UI tooltips so that they display correctly on first hover. (Windows)
>
> Team Fortress 2
> - Added the "Team Spirit" paint can.
> - Added Telltale Games items:
>    - Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
>    - License to Maim: Max's Badge (equipped by all classes)
>    - The Iron Curtain: The Heavy's first love (equipped by the Heavy, 
> obviously)
>    - The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the 
> Spy)
> - Updated some item capabilities:
>    - Employees badges can now have custom names.
>    - The Stickybomb Jumper can now be gift wrapped.
>    - The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
>    - Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the 
> Sniper.
> - Added the original Ubersaw taunt to the Vita-Saw.
> - Fixed an issue that prevented the game from running on Fat32 systems.
> - Fixed a problem with the Sackston Hale achievement sometimes not being 
> awarded correctly.
> - Fixed the holiday gamestartup sound files being included in the random 
> startup selection after the holiday is over.
> - Fixed numerous WebAPI issues.
> - Fixed a Heavy exploit that let him run at full speed while shooting.
> - Fixed a Frontier Justice exploit that let Engineers have infinite crits for 
> their current life/round.
> - Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping 
> endlessly.
> - Fixed the Medigun charge percent for other players being steppy.
> - Fixed not being able to light arrows after the first arrow is fired unless 
> they're drawn back.
> - Updated the localization files.
>
> Jason
>
>
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