Does -num_edicts 2047 really solve the issue?

Thanks,
Kyle.

On Thu, Oct 28, 2010 at 10:12 AM, Jeff Sugar <[email protected]> wrote:
> We're only 24 base, but we do have a few hidden reserve slots, so that'd
> explain it. Thanks
> On Oct 28, 2010 2:42 AM, "ics" <[email protected]> wrote:
>> No free edicts error is caused by the map. Your servrs are fine but i
> assume they are 30 or more slots. There is a 2048 dynamic entities limit on
> engine and when that is reached, boom. 24 or so slots are not crashing
> because they have less dynamic entities at the same time caused by players,
> like flying rocket, sentry, player itself, etc.
>>
>> -ics
>>
>> ----- Alkuperäinen viesti -----
>>> This issue used to occur when too many entities spawned when I was
>>> playing gungame51 on my dedicated CS:S server.
>>>
>>> Try: -num_edicts 2047
>>>
>>> It will remove all the excess entities before it reached the 2048 limit.
>>>
>>> Ryan Becerra
>>> +via iPhone
>>>
>>> On Oct 28, 2010, at 12:17 AM, Jeff Sugar <[email protected]> wrote:
>>>
>>> > No idea - this threaded separate from the main email for me. It was
>>> > probably something in his client. But, I figured there was no reason
>>> > to re-thread it yet again, so I just replied :X
>>> >
>>> > I'm really hoping its not just us two having this issue - it'd be a lot
>>> > easier if it wasn't something on our end :(
>>> >
>>> >
>>> > On Wed, Oct 27, 2010 at 10:05 PM, Shane Arnold
>>> > <[email protected]>wrote:
>>> >
>>> > > On a side-note. What is with these names being added to the subject
>>> > > lines?
>>> > >
>>> > >
>>> > > On 28/10/2010 12:53 PM, Jeff Sugar wrote:
>>> > >
>>> > > > I believe we just got the same thing. Two crashes so far on
>>> > > > cp_manor_event.
>>> > > > Anyone else?
>>> > > >
>>> > > >
>>> > > > On Wed, Oct 27, 2010 at 7:29 PM, G.
>>> > > > Hutchinson<[email protected]
>>> > > > > wrote:
>>> > > >
>>> > > > Correction, the error was:
>>> > > > >
>>> > > > > Ed_Alloc: No free edicts ... Second time on cp_mano_event map...
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > > Hutch
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >
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