-num_edicts does only exist in hl1, see
http://developer.valvesoftware.com/wiki/Command_Line_Options

2010/10/28 DarthNinja <[email protected]>:
> I have two 32-slot servers running the map without problems.
>
>
> On Thu, Oct 28, 2010 at 1:32 PM, Kyle Sanderson <[email protected]> wrote:
>
>> Does -num_edicts 2047 really solve the issue?
>>
>> Thanks,
>> Kyle.
>>
>> On Thu, Oct 28, 2010 at 10:12 AM, Jeff Sugar <[email protected]> wrote:
>> > We're only 24 base, but we do have a few hidden reserve slots, so that'd
>> > explain it. Thanks
>> > On Oct 28, 2010 2:42 AM, "ics" <[email protected]> wrote:
>> >> No free edicts error is caused by the map. Your servrs are fine but i
>> > assume they are 30 or more slots. There is a 2048 dynamic entities limit
>> on
>> > engine and when that is reached, boom. 24 or so slots are not crashing
>> > because they have less dynamic entities at the same time caused by
>> players,
>> > like flying rocket, sentry, player itself, etc.
>> >>
>> >> -ics
>> >>
>> >> ----- Alkuperäinen viesti -----
>> >>> This issue used to occur when too many entities spawned when I was
>> >>> playing gungame51 on my dedicated CS:S server.
>> >>>
>> >>> Try: -num_edicts 2047
>> >>>
>> >>> It will remove all the excess entities before it reached the 2048
>> limit.
>> >>>
>> >>> Ryan Becerra
>> >>> +via iPhone
>> >>>
>> >>> On Oct 28, 2010, at 12:17 AM, Jeff Sugar <[email protected]> wrote:
>> >>>
>> >>> > No idea - this threaded separate from the main email for me. It was
>> >>> > probably something in his client. But, I figured there was no reason
>> >>> > to re-thread it yet again, so I just replied :X
>> >>> >
>> >>> > I'm really hoping its not just us two having this issue - it'd be a
>> lot
>> >>> > easier if it wasn't something on our end :(
>> >>> >
>> >>> >
>> >>> > On Wed, Oct 27, 2010 at 10:05 PM, Shane Arnold
>> >>> > <[email protected]>wrote:
>> >>> >
>> >>> > > On a side-note. What is with these names being added to the subject
>> >>> > > lines?
>> >>> > >
>> >>> > >
>> >>> > > On 28/10/2010 12:53 PM, Jeff Sugar wrote:
>> >>> > >
>> >>> > > > I believe we just got the same thing. Two crashes so far on
>> >>> > > > cp_manor_event.
>> >>> > > > Anyone else?
>> >>> > > >
>> >>> > > >
>> >>> > > > On Wed, Oct 27, 2010 at 7:29 PM, G.
>> >>> > > > Hutchinson<[email protected]
>> >>> > > > > wrote:
>> >>> > > >
>> >>> > > > Correction, the error was:
>> >>> > > > >
>> >>> > > > > Ed_Alloc: No free edicts ... Second time on cp_mano_event
>> map...
>> >>> > > > >
>> >>> > > > >
>> >>> > > > >
>> >>> > > > >
>> >>> > > > > Hutch
>> >>> > > > >
>> >>> > > > >
>> >>> > > > >
>> >>> > > > >
>> >>> > > > >
>> >>> > > > >
>> >>> > > > > _______________________________________________
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>> >>> > > > > archives, please visit:
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>> >>> > > > >
>> >>> > > > > _______________________________________________
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>> >>> > > >
>> >>> > >
>> >>> > > _______________________________________________
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>> >>> > > archives, please visit:
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>> >>> > >
>> >>> > _______________________________________________
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>> archives,
>> >>> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>
>> >>> _______________________________________________
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>> >>
>> >> _______________________________________________
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>> > please visit:
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>> >
>>
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>
>
>
> --
> ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
> http://www.DarthNinja.com
> http://www.GoRClan.com
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