Just to be a pedantic dick, you get 2048-2047 more for non-networked
entities on the client ;D

On Thu, Oct 28, 2010 at 5:41 AM, ics <[email protected]> wrote:

> No free edicts error is caused by the map. Your servrs are fine but i
> assume they are 30 or more slots. There is a 2048 dynamic entities limit on
> engine and when that is reached, boom. 24 or so slots are not crashing
> because they have less dynamic entities at the same time caused by players,
> like flying rocket, sentry, player itself, etc.
>
> -ics
>
> ----- Alkuperäinen viesti -----
> > This issue used to occur when too many entities spawned when I was
> > playing gungame51 on my dedicated CS:S server.
> >
> > Try: -num_edicts 2047
> >
> > It will remove all the excess entities before it reached the 2048 limit.
> >
> > Ryan Becerra
> > +via iPhone
> >
> > On Oct 28, 2010, at 12:17 AM, Jeff Sugar <[email protected]> wrote:
> >
> > > No idea - this threaded separate from the main email for me. It was
> > > probably something in his client. But, I figured there was no reason
> > > to re-thread it yet again, so I just replied :X
> > >
> > > I'm really hoping its not just us two having this issue - it'd be a lot
> > > easier if it wasn't something on our end :(
> > >
> > >
> > > On Wed, Oct 27, 2010 at 10:05 PM, Shane Arnold
> > > <[email protected]>wrote:
> > >
> > > > On a side-note. What is with these names being added to the subject
> > > > lines?
> > > >
> > > >
> > > > On 28/10/2010 12:53 PM, Jeff Sugar wrote:
> > > >
> > > > > I believe we just got the same thing. Two crashes so far on
> > > > > cp_manor_event.
> > > > > Anyone else?
> > > > >
> > > > >
> > > > > On Wed, Oct 27, 2010 at 7:29 PM, G.
> > > > > Hutchinson<[email protected]
> > > > > > wrote:
> > > > >
> > > > > Correction, the error was:
> > > > > >
> > > > > > Ed_Alloc: No free edicts ... Second time on cp_mano_event map...
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > Hutch
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
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