I don't see it mentioned in the changelog, but it also appears that this update is causing the multimedia timer to be enabled at a 1ms resolution.

-John

On 4/14/2011 6:47 PM, Jason Ruymen wrote:

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed a packet injection exploit in the client/server streams

- Fixed UDP logging exploit

- Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended

Team Fortress 2

- Added new map Koth_Badlands

- Updated CP_Well

   - Spawn room by second cap for each time is now a one-way door

- Updated Training

   - Added 3 new training courses for the Demoman, Engineer, and Spy

- Added the Ready for Duty achievement for completing all of the training courses

- Added a new system to associate dedicated servers with Steam accounts

- Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"

- Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg

- Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account

- Added a new system for coaching players

- Added a new vote system

   - Server convars to control the vote system

      - sv_allow_votes                           : Allow voting?

- sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.

- sv_vote_allow_specators : Allow spectators to vote?

- sv_vote_issue_changelevel_allowed : Allow votes to change levels?

- sv_vote_issue_kick_allowed : Allow votes to kick players from the server?

- sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?

- sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?

- sv_vote_issue_restart_game_allowed : Allow votes to restart the game?

- sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?

- sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?

- sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)

- Added dynamic model loading to improve performance

- Combat Text changes

- Added a new convar "hud_combattext_healing" to display the amount of healing done per second

      - Added bonus points to the items displayed using Combat Text

- Starting position of values is now affected by range to target, making it easier to see numbers when next to targets

- Updated voice to use the Steam voice codec to improve quality

- Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.

- Fixed not being able to see the correct colors for painted hats when running with DX8

- Fixed not being able to see the | character in custom names and descriptions

- Fixed a couple cases where custom sprays would not import correctly

- Duel changes

- The duel dialog has been extended to include class-specific duels in addition to the default duels

   - Duel badges now only show the number of wins a player has

- Added Payload maps to Offline Practice

- Fixed taunt kills made with a Katana not counting towards honorbound kills

- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance

- Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out

- Improved the Medic overheal effect so it's more noticeable

- Fixed func_build entities to respect the team value and prevent the associated team from building in the area

- Items changes:

   - Added new "Sort by Rarity" option for sorting backpack items

   - Improved the backpack sorting algorithms

- Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

   - Added paint preview to the preview section when shopping for hats

   - Updated the Googly Gazer to be paintable

   - Added new paint styles to the Pyromancer's Mask

- Items in the action slot won't be swapped until returning to a supply cabinet

   - Replaced the no-crit attribute with -25% damage on the following:

- The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)

- The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor

   - Vitasaw

      - Added the ability to see enemy health

   - Dalokohs Bar

- Removed item cool down meter and ammo count when using the Dalokohs Bar

   - Fists of Steel

      - Increase deploy times 20%

      - Ranged damage reduced 40% (down from 60%)

   - Loch-n-Load

      - Damage increased by 10%

   - Equalizer

- Tuned high-end damage range so it's no longer possible to one-shot certain classes

      - Suppress the medic call effect while active

   - Battalion's Backup

      - Reduced rage generation rate by 50%

   - Concheror

      - Damage-to-health conversion increased to 35% (from 20%)

   - Mad Milk

      - Heal 60% of damage done (down from 75%)

   - Sun-on-a-Stick

- Base damage lowered slightly but guarantees crits against burning players instead of mini-crits

   - Fan O' War

      - Marking someone for death now lasts 15 seconds (from 10 seconds)

   - Flaregun

      - Flares always crit burning targets, regardless of range

   - Backburner

      - Removed the restriction on airblast

      - Ammo cost increased 150% (4 blasts at full ammo)

      - Damage bonus reduced to 10% (from 15%)

   - Sydney Sleeper:

      - Charge rate increased 25%

- Bot changes:

- Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight

- TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense

- Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final

   - Improved TFBot reactions to cloaked and/or disguised enemy Spies

   - Improved Demoman bot behaviors for planting sticky bomb traps

- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them

- Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range

   - TFBots will no longer hide from sapped or carried sentryguns

- Engineer bots are better at moving their sentry gun nest as the scenario changes

- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios

- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot

- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.

- Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns

- TFBots will no longer try to use a teleporter entrance they can't actually reach

- Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon

Read more about the update here: http://www.teamfortress.com/hatless

Jason


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