Didn't have to enable it on the servers I'm managing yet, but heard from others
they experience mayor lag on servers where they did enable it. Some have
reverted and disabled it for this reason. Have yet to try out on a full server.
Nice to have such an update, but with all the run-up problems of any update,
its not handy to set up such a competition right away. Especially with such a
short deadline.
>________________________________
>From: steve grout <[email protected]>
>To: Half-Life dedicated Win32 server mailing list <[email protected]>
>Sent: Friday, 6 May 2011, 13:31
>Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
>Source and Half-Life 2: Deathmatch Updates Released
>
>Has anyone managed to get the replay system working along side sourcetv
>without the server crashing? I know, 'why on earth would you want to do
>that?' you ask. Well It's only so people don't have to go through
>sourcetv files to get the clips they want.
>
>On 06/05/2011 04:23, Shizzle Nizzle wrote:
>> I tried to download 3 times I'm getting replayevents.res is missing
>> and shuts down automatically. Did they forget to pack a file?
>>
>> On Thu, May 5, 2011 at 10:03 PM, Drew LaPour<[email protected]> wrote:
>>> I keep getting the following;
>>>
>>> Checking bootstrapper version ...
>>> Updating Installation
>>> Command aborted
>>>
>>> On Thu, May 5, 2011 at 9:37 PM, Jason Ruymen<[email protected]>
>>> wrote:
>>>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
>>>> Defeat: Source and Half-Life 2: Deathmatch are now available. The specific
>>>> changes include:
>>>>
>>>>
>>>>
>>>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>>>
>>>> - Fixed an OpenGL crash for Mac players
>>>>
>>>> - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows
>>>>
>>>> - Fixed client crash caused by invalid mesh
>>>>
>>>> - Updated shared interfaces to support the new Replay feature in TF2
>>>>
>>>>
>>>>
>>>> Counter-Strike: Source
>>>>
>>>> - Updated the localization files
>>>>
>>>>
>>>>
>>>> Team Fortress 2
>>>>
>>>> - Added the Replay feature: http://www.teamfortress.com/replayupdate
>>>>
>>>> - Known issue with blurry Mac replay rendering will be fixed in the next
>>>> update
>>>>
>>>> - Launched the First Annual Saxxy Awards:
>>>> http://www.teamfortress.com/saxxyawards
>>>>
>>>> - Added 8 new Replay achievements
>>>>
>>>> - Added 10 new hats
>>>>
>>>> - Added The Director's Vision, an item that provides you with a new taunt
>>>>
>>>> - Fixed a problem with certain equippable items rendering incorrectly on
>>>> the loadout screen
>>>>
>>>> - Fixed a problem causing the Mann Co. store previews to render
>>>> incorrectly
>>>>
>>>> - Crafted items will now remember/display who crafted them
>>>>
>>>> - Added a reward for the early crafters of new items
>>>>
>>>> - Added a new style to the Aperture Labs Hard Hat
>>>>
>>>> - Added a new style to the Blighted Beak
>>>>
>>>> - Fixed bugs with the refurbish items interface so that some properties
>>>> will no longer be un-removable under certain circumstances
>>>>
>>>> - Fixed the briefcase not being drawn on players when it's being carried
>>>> in CTF maps
>>>>
>>>> - Fixed the Gloves of Running Urgently not using the correct skin in the
>>>> character loadout screen
>>>>
>>>> - Fixed the Kritzkrieg not drawing the correct model in the character
>>>> loadout screen
>>>>
>>>> - Fixed the Horseless Headless Horsemann displaying the burning material
>>>> in DirectX8
>>>>
>>>> - Fixed the Aperture Labs Hard Hat displaying the burning material in
>>>> DirectX8
>>>>
>>>> - Fixed removing the burning/jarated conditions on players who are being
>>>> critboosted by a Medic using the Kritzkrieg
>>>>
>>>> - Added Mad Milk to the conditions that are cleared when players are made
>>>> invulnerable by a Medic with an ÜberCharge
>>>>
>>>> - For web developers: added tool and capability information to the
>>>> IEconItems_440/GetSchema Web API
>>>>
>>>>
>>>>
>>>> Jason
>>>>
>>>>
>>>>
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>>>>
>>>
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