If this hasnt been mentioned yet:

CS:S servers crash whenever clients issue the kill command, such as joining spectator while being alive, changing teams while being alive, etc.

Temporary and crude fix seems to be just overwriting the function at offset server.dll+0x0029A170 to always return 8.

Also, in cstrike_german.txt and several other languages "Cstrike_playerid_diffteam" is still missing the player name "%s2"
So when one aims at an enemy, one only sees their clan tag.

On 2011/05/06 04:37, Jason Ruymen wrote:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch are now available.  The
specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed an OpenGL crash for Mac players

- Fixed several crashes related to Alt-Tab in fullscreen mode on Windows

- Fixed client crash caused by invalid mesh

- Updated shared interfaces to support the new Replay feature in TF2

Counter-Strike: Source

- Updated the localization files

Team Fortress 2

- Added the Replay feature: http://www.teamfortress.com/replayupdate

   - Known issue with blurry Mac replay rendering will be fixed in the
next update

- Launched the First Annual Saxxy Awards:
http://www.teamfortress.com/saxxyawards

- Added 8 new Replay achievements

- Added 10 new hats

- Added The Director's Vision, an item that provides you with a new taunt

- Fixed a problem with certain equippable items rendering incorrectly on
the loadout screen

- Fixed a problem causing the Mann Co. store previews to render incorrectly

- Crafted items will now remember/display who crafted them

- Added a reward for the early crafters of new items

- Added a new style to the Aperture Labs Hard Hat

- Added a new style to the Blighted Beak

- Fixed bugs with the refurbish items interface so that some properties
will no longer be un-removable under certain circumstances

- Fixed the briefcase not being drawn on players when it's being carried
in CTF maps

- Fixed the Gloves of Running Urgently not using the correct skin in the
character loadout screen

- Fixed the Kritzkrieg not drawing the correct model in the character
loadout screen

- Fixed the Horseless Headless Horsemann displaying the burning material
in DirectX8

- Fixed the Aperture Labs Hard Hat displaying the burning material in
DirectX8

- Fixed removing the burning/jarated conditions on players who are being
critboosted by a Medic using the Kritzkrieg

- Added Mad Milk to the conditions that are cleared when players are
made invulnerable by a Medic with an ÜberCharge

- For web developers: added tool and capability information to the
IEconItems_440/GetSchema Web API

Jason



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