Valve can fix this entire quagmire quickly and easily just changing the SteamWorks API so that it no longer reports a difference between F2P and users who have bought an item. There is no need for valve to do anything other than that.
On Mon, Jul 4, 2011 at 2:24 PM, Dominik Friedrichs <[email protected]> wrote: > On 2011/07/04 19:42, Reacher Gilt wrote: > >> Reading the quickplay overview >> <https://support.steampowered.**com/kb_article.php?ref=2825-**AFGJ-3513<https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513>> >> I >> >> had assumed that connecting to quickplay was opt-in. The way you're >> writing it sounds like it's opt-out. >> > > The thing is that even without Quickplay, the free-to-play thing caused > such a huge inrush of new players that any server now fills up with mostly > F2P players on its own (which I personally appreciate and hope that the > quality of gameplay will rise to its pre-F2P level soon). > > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds> > -- Our goal is not the victory of might, but the vindication of right; not peace at the expense of freedom, but both peace and freedom, here in this hemisphere, and, we hope, around the world. God willing, that goal will be achieved. JFK on October 22, 1962
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