Valve can fix this entire quagmire quickly and easily just changing the
SteamWorks API so that it no longer reports a difference between F2P and
users who have bought an item.  There is no need for valve to do anything
other than that.

On Mon, Jul 4, 2011 at 2:24 PM, Dominik Friedrichs <[email protected]> wrote:

> On 2011/07/04 19:42, Reacher Gilt wrote:
>
>>  Reading the quickplay overview
>> <https://support.steampowered.**com/kb_article.php?ref=2825-**AFGJ-3513<https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513>>
>> I
>>
>> had assumed that connecting to quickplay was opt-in. The way you're
>> writing it sounds like it's opt-out.
>>
>
> The thing is that even without Quickplay, the free-to-play thing caused
> such a huge inrush of new players that any server now fills up with mostly
> F2P players on its own (which I personally appreciate and hope that the
> quality of gameplay will rise to its pre-F2P level soon).
>
>
>
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