The easiest way in my opinion, is to install slot reserved. We got 5 servers
which are full almost non stop since the F2P update. One of those is
reserved for community member where they can connect when they want, and
that's the best system we got so far. More the F2P players aren't so bad (at
least on our servers) and i've been suprised by there willing to progress
and to integrate in our community. Concerning lamers & cheaters, the best
weapons is an active and helpful community with quite a large number of modo
in order to "clean" the servers if needed.

Flubb

2011/7/5 Jason Ergott <[email protected]>

> Valve can fix this entire quagmire quickly and easily just changing the
> SteamWorks API so that it no longer reports a difference between F2P and
> users who have bought an item.  There is no need for valve to do anything
> other than that.
>
>
> On Mon, Jul 4, 2011 at 2:24 PM, Dominik Friedrichs <[email protected]> wrote:
>
>> On 2011/07/04 19:42, Reacher Gilt wrote:
>>
>>>  Reading the quickplay overview
>>> <https://support.steampowered.**com/kb_article.php?ref=2825-**AFGJ-3513<https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513>>
>>> I
>>>
>>> had assumed that connecting to quickplay was opt-in. The way you're
>>> writing it sounds like it's opt-out.
>>>
>>
>> The thing is that even without Quickplay, the free-to-play thing caused
>> such a huge inrush of new players that any server now fills up with mostly
>> F2P players on its own (which I personally appreciate and hope that the
>> quality of gameplay will rise to its pre-F2P level soon).
>>
>>
>>
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>
>
>
> --
> Our goal is not the victory of might, but the vindication of right; not
> peace at the expense of freedom, but both peace and freedom, here in this
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> achieved.
>
> JFK on October 22, 1962
>
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