Interesting read. What I wonder, I just checked my servers, and I notice in the netgraph that after large packets, there mostly is a gap (indicating packetloss). Now I wonder where this could come from. The server in question has lots of CPU load left on its cores, it runs high FPS relatively stable, and the network connection is 100% operating without any packetloss whatsoever (tested on small and large packets @ 100Mbit/sec).
What am I be looking at here? Saint K. ________________________________________ From: [email protected] [[email protected]] On Behalf Of G. Hutchinson [[email protected]] Sent: 06 July 2011 16:03 To: [email protected] Subject: Re: [hlds] Lower server-side FPS with recent updates? Let us educate ourselves... Myself included. Visit this and move on http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

