Interesting read.

What I wonder, I just checked my servers, and I notice in the netgraph that 
after large packets, there mostly is a gap (indicating packetloss). Now I 
wonder where this could come from. The server in question has lots of CPU load 
left on its cores, it runs high FPS relatively stable, and the network 
connection is 100% operating without any packetloss whatsoever (tested on small 
and large packets @ 100Mbit/sec).

What am I be looking at here?

Saint K.
________________________________________
From: [email protected] [[email protected]] 
On Behalf Of G. Hutchinson [[email protected]]
Sent: 06 July 2011 16:03
To: [email protected]
Subject: Re: [hlds] Lower server-side FPS with recent updates?

Let us educate ourselves... Myself included.
Visit this and move on
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking


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