net_splitpacket_maxrate probably. Kyle.
On Wed, Jul 6, 2011 at 8:57 AM, Saint K. <[email protected]> wrote: > Interesting read. > > What I wonder, I just checked my servers, and I notice in the netgraph that > after large packets, there mostly is a gap (indicating packetloss). Now I > wonder where this could come from. The server in question has lots of CPU > load left on its cores, it runs high FPS relatively stable, and the network > connection is 100% operating without any packetloss whatsoever (tested on > small and large packets @ 100Mbit/sec). > > What am I be looking at here? > > Saint K. > ________________________________________ > From: [email protected] > [[email protected]] On Behalf Of G. Hutchinson > [[email protected]] > Sent: 06 July 2011 16:03 > To: [email protected] > Subject: Re: [hlds] Lower server-side FPS with recent updates? > > Let us educate ourselves... Myself included. > Visit this and move on > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

