What would be it's recommended value?

Saint K.
________________________________________
From: [email protected] [[email protected]] 
On Behalf Of Kyle Sanderson [[email protected]]
Sent: 06 July 2011 18:14
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Lower server-side FPS with recent updates?

net_splitpacket_maxrate probably.

Kyle.

On Wed, Jul 6, 2011 at 8:57 AM, Saint K. <[email protected]> wrote:
> Interesting read.
>
> What I wonder, I just checked my servers, and I notice in the netgraph that 
> after large packets, there mostly is a gap (indicating packetloss). Now I 
> wonder where this could come from. The server in question has lots of CPU 
> load left on its cores, it runs high FPS relatively stable, and the network 
> connection is 100% operating without any packetloss whatsoever (tested on 
> small and large packets @ 100Mbit/sec).
>
> What am I be looking at here?
>
> Saint K.
> ________________________________________
> From: [email protected] 
> [[email protected]] On Behalf Of G. Hutchinson 
> [[email protected]]
> Sent: 06 July 2011 16:03
> To: [email protected]
> Subject: Re: [hlds] Lower server-side FPS with recent updates?
>
> Let us educate ourselves... Myself included.
> Visit this and move on
> http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>
>
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