On Mon, Jul 25, 2011 at 2:15 PM, Fletcher Dunn <[email protected]>wrote:
> Hey guys,**** > > ** ** > > A status update on the crashes. I have identified what I think are 3 > different problems.**** > > ** ** > > 1.) There's a bug in the replay system due to a flaw in libcurl using a > signal to handle DNS timeout. You can avoid this bug by using IP addresses > in your replay config, rather than DNS names. We will have a software > workaround in the next update or so that essentially does this same thing > automatically.* * > Something's gone wobbly here: I changed config files to point to the server by IP address, and while the replay test in the console logs says that replays are enabled, nobody can download anything from the server. Here's a screenshot from the replay menu: http://cloud.steampowered.com/ugc/559788841099066014/B4C8C4810C2A0BB81029B77ACFCEA7196849ED54/
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