It's quite a silly suggestion. You'll have to configure your webserver to 
actually serve stuff based on typing the IP in the browser. Normally you send a 
URL along so your webserver knows which website+files you try to reach.
________________________________________
From: [email protected] [[email protected]] 
On Behalf Of Jesse Porter [[email protected]]
Sent: 26 July 2011 05:33
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 crashes

On Mon, Jul 25, 2011 at 2:15 PM, Fletcher Dunn 
<[email protected]<mailto:[email protected]>> wrote:
Hey guys,

A status update on the crashes.  I have identified what I think are 3 different 
problems.

1.) There's a bug in the replay system due to a flaw in libcurl using a signal 
to handle DNS timeout.  You can avoid this bug by using IP addresses in your 
replay config, rather than DNS names.  We will have a software workaround in 
the next update or so that essentially does this same thing automatically.


Something's gone wobbly here: I changed config files to point to the server by 
IP address, and while the replay test in the console logs says that replays are 
enabled, nobody can download anything from the server. Here's a screenshot from 
the replay menu:

http://cloud.steampowered.com/ugc/559788841099066014/B4C8C4810C2A0BB81029B77ACFCEA7196849ED54/

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