It's quite a silly suggestion. You'll have to configure your webserver to actually serve stuff based on typing the IP in the browser. Normally you send a URL along so your webserver knows which website+files you try to reach. ________________________________________ From: [email protected] [[email protected]] On Behalf Of Jesse Porter [[email protected]] Sent: 26 July 2011 05:33 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 crashes
On Mon, Jul 25, 2011 at 2:15 PM, Fletcher Dunn <[email protected]<mailto:[email protected]>> wrote: Hey guys, A status update on the crashes. I have identified what I think are 3 different problems. 1.) There's a bug in the replay system due to a flaw in libcurl using a signal to handle DNS timeout. You can avoid this bug by using IP addresses in your replay config, rather than DNS names. We will have a software workaround in the next update or so that essentially does this same thing automatically. Something's gone wobbly here: I changed config files to point to the server by IP address, and while the replay test in the console logs says that replays are enabled, nobody can download anything from the server. Here's a screenshot from the replay menu: http://cloud.steampowered.com/ugc/559788841099066014/B4C8C4810C2A0BB81029B77ACFCEA7196849ED54/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

