It would probably also be possible for websites with a static IP address to define the web address and IP in the hosts file to overcome the lookup.
On Tue, Jul 26, 2011 at 12:27 AM, Saint K. <sai...@specialattack.net> wrote: > It's quite a silly suggestion. You'll have to configure your webserver to > actually serve stuff based on typing the IP in the browser. Normally you > send a URL along so your webserver knows which website+files you try to > reach. > ________________________________________ > From: hlds-boun...@list.valvesoftware.com [ > hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Porter [ > reacherg...@gmail.com] > Sent: 26 July 2011 05:33 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 crashes > > On Mon, Jul 25, 2011 at 2:15 PM, Fletcher Dunn < > fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>> wrote: > Hey guys, > > A status update on the crashes. I have identified what I think are 3 > different problems. > > 1.) There's a bug in the replay system due to a flaw in libcurl using a > signal to handle DNS timeout. You can avoid this bug by using IP addresses > in your replay config, rather than DNS names. We will have a software > workaround in the next update or so that essentially does this same thing > automatically. > > > Something's gone wobbly here: I changed config files to point to the server > by IP address, and while the replay test in the console logs says that > replays are enabled, nobody can download anything from the server. Here's a > screenshot from the replay menu: > > > http://cloud.steampowered.com/ugc/559788841099066014/B4C8C4810C2A0BB81029B77ACFCEA7196849ED54/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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