It would probably also be possible for websites with a static IP address to
define the web address and IP in the hosts file to overcome the lookup.

On Tue, Jul 26, 2011 at 12:27 AM, Saint K. <sai...@specialattack.net> wrote:

> It's quite a silly suggestion. You'll have to configure your webserver to
> actually serve stuff based on typing the IP in the browser. Normally you
> send a URL along so your webserver knows which website+files you try to
> reach.
> ________________________________________
> From: hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Porter [
> reacherg...@gmail.com]
> Sent: 26 July 2011 05:33
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 crashes
>
> On Mon, Jul 25, 2011 at 2:15 PM, Fletcher Dunn <
> fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>> wrote:
> Hey guys,
>
> A status update on the crashes.  I have identified what I think are 3
> different problems.
>
> 1.) There's a bug in the replay system due to a flaw in libcurl using a
> signal to handle DNS timeout.  You can avoid this bug by using IP addresses
> in your replay config, rather than DNS names.  We will have a software
> workaround in the next update or so that essentially does this same thing
> automatically.
>
>
> Something's gone wobbly here: I changed config files to point to the server
> by IP address, and while the replay test in the console logs says that
> replays are enabled, nobody can download anything from the server. Here's a
> screenshot from the replay menu:
>
>
> http://cloud.steampowered.com/ugc/559788841099066014/B4C8C4810C2A0BB81029B77ACFCEA7196849ED54/
>
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