Those errors have been around forever. Some maps like granary are
especially fond of them. They don't cause any harm that I've seen. The
physics spam is new, but only causes crashes in specific cases
- Neph
On 08/02/2011 02:05 PM, E. Olsen wrote:
Whoa....I'm getting huge console logs here, with thousands of these
kinds of entries:
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymen <[email protected]
<mailto:[email protected]>> wrote:
Required updates for Team Fortress 2 are now available. The
specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fix a crash bug during changelevel when the Steam client is
unable to init
- Reduced the frequency of diagnostic messages for out-of-range
positions and velocities
Team Fortress 2
- Added the Red Orchestra 2 promo items
- Fix a crash bug related to the Righteous Bison
- Fix a bug where the increased_maxplayers server tag was being
set when the 25th internal player slot was added for replay
- Fixed a bug that caused team color paints to appear to be coming
out of the wrong cans for the store icons
- Updated the main menu backgrounds to include Granary and Upward
Jason
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