So why is the console even receiving these errors? I see lots of random error that don't seem to mean anything, and it's kind of a pain when you're trying to enter commands and you get spammed out on your own server. Seems changing the level is the only solution.
-BloodyIron ----- Original Message ----- From: John Schoenick <[email protected]> Date: Tuesday, August 2, 2011 1:47 pm Subject: Re: [hlds] Team Fortress 2 Update Released To: Half-Life dedicated Win32 server mailing list <[email protected]> > Those errors have been around forever. Some maps like granary > are especially fond of them. They don't cause any harm that I've > seen. The physics spam is new, but only causes crashes in > specific cases > > - Neph > > On 08/02/2011 02:05 PM, E. Olsen wrote: > >Whoa....I'm getting huge console logs here, with thousands of > these kinds of entries: > > > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > DataTable warning: player: Out-of-range > value (359.000000) in > > SendPropFloat 'm_angEyeAngles[0]', clamping. > > > > > > > > > >On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymen > <[email protected] <mailto:[email protected]>> wrote: > > > > Required updates for Team Fortress 2 are now > available. The > > specific changes include: > > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Fix a crash bug during changelevel when > the Steam client is > > unable to init > > - Reduced the frequency of diagnostic > messages for out-of-range > > positions and velocities > > > > Team Fortress 2 > > - Added the Red Orchestra 2 promo items > > - Fix a crash bug related to the Righteous Bison > > - Fix a bug where the increased_maxplayers > server tag was being > > set when the 25th internal player slot was > added for replay > > - Fixed a bug that caused team color paints > to appear to be coming > > out of the wrong cans for the store icons > > - Updated the main menu backgrounds to > include Granary and Upward > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, > or view the list > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list > archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > >
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