So why is the console even receiving these errors? I see lots of random error 
that don't seem to mean anything, and it's kind of a pain when you're trying to 
enter commands and you get spammed out on your own server. Seems changing the 
level is the only solution.


-BloodyIron

----- Original Message -----
From: John Schoenick <[email protected]>
Date: Tuesday, August 2, 2011 1:47 pm
Subject: Re: [hlds] Team Fortress 2 Update Released
To: Half-Life dedicated Win32 server mailing list <[email protected]>

> Those errors have been around forever. Some maps like granary 
> are especially fond of them. They don't cause any harm that I've 
> seen. The physics spam is new, but only causes crashes in 
> specific cases
> 
> - Neph
> 
> On 08/02/2011 02:05 PM, E. Olsen wrote:
> >Whoa....I'm getting huge console logs here, with thousands of 
> these kinds of entries:
> >
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >    DataTable warning: player: Out-of-range 
> value (359.000000) in
> >    SendPropFloat 'm_angEyeAngles[0]', clamping.
> >
> >
> >
> >
> >On Tue, Aug 2, 2011 at 2:41 PM, Jason Ruymen 
> <[email protected] <mailto:[email protected]>> wrote:
> >
> >    Required updates for Team Fortress 2 are now 
> available.  The
> >    specific changes include:
> >
> >    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> >    - Fix a crash bug during changelevel when 
> the Steam client is
> >    unable to init
> >    - Reduced the frequency of diagnostic 
> messages for out-of-range
> >    positions and velocities
> >
> >    Team Fortress 2
> >    - Added the Red Orchestra 2 promo items
> >    - Fix a crash bug related to the Righteous Bison
> >    - Fix a bug where the increased_maxplayers 
> server tag was being
> >    set when the 25th internal player slot was 
> added for replay
> >    - Fixed a bug that caused team color paints 
> to appear to be coming
> >    out of the wrong cans for the store icons
> >    - Updated the main menu backgrounds to 
> include Granary and Upward
> >
> >    Jason
> >
> >
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> >    
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> >
> >
> >
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>
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