Idk.  Our servers have benefited from the quickplay.  We have been around since 
the game first launched and while we developed a loyal following, we have 
always struggled with getting new people to try our vanilla servers (we have 
always been vanilla).  This has helped us compete with the 32p no crit insta 
spawn and all the other non-vanilla servers.   While we have seen some drop off 
recently, we are still staying busy. 

Cc2iscooL <[email protected]> wrote:

>Take a very simple click and go system and change it into something complex
>and no one will use it. Makes sense to only join populated servers as well.
>On Aug 7, 2011 3:44 PM, "Daron Dodd" <[email protected]> wrote:
>> Perhaps when it finds a random server it should ask the user if they will
>> accept that choice or be presented with another?
>>
>> On Sun, Aug 7, 2011 at 1:23 PM, Dominik Friedrichs <[email protected]> wrote:
>>
>>> I would go for a middle way solution that gives more choices but still
>>> aggregates a bunch of players to solve the "no-one-joins-an-empty-server"
>>> problem.
>>>
>>>
>>> On 2011/08/07 22:08, IBIS Customer Service wrote:
>>>
>>>> All the more reason that users are better off manually selecting the
>>>> server like how it was in the past. Then they actually have some idea as
>>>> to where they are going.
>>>>
>>>>
>>>>
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