I don't know, I guess it's frustrating to see other quickplay servers still
popular after the update and other servers just suddenly empty for no
reason. I guess the situation is OK for you as you have had a server for a
long time and have built a community whereas our server has not even been
active for a month so we needed the quickplay traffic to help populate it
and show what a great server we have!

As mentioned earlier, I created a second TF2 server on Friday after I
noticed the decrease in players. I registered the server under my steam
account, however the standing and trend is still the same as my main server
(Standing: Good, Trend: Downward fast)

----------------------------------------------------------------------

Message: 2
Date: Sun, 07 Aug 2011 17:52:17 -0400
From: Stephen A Yates <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] TF2 Quickplay System Question - August Steam
        Update  -       Windows
Message-ID: <[email protected]>
Content-Type: text/plain; charset=utf-8

Idk.  Our servers have benefited from the quickplay.  We have been around
since the game first launched and while we developed a loyal following, we
have always struggled with getting new people to try our vanilla servers (we
have always been vanilla).  This has helped us compete with the 32p no crit
insta spawn and all the other non-vanilla servers.   While we have seen some
drop off recently, we are still staying busy. 

Cc2iscooL <[email protected]> wrote:

>Take a very simple click and go system and change it into something complex
>and no one will use it. Makes sense to only join populated servers as well.
>On Aug 7, 2011 3:44 PM, "Daron Dodd" <[email protected]> wrote:
>> Perhaps when it finds a random server it should ask the user if they will
>> accept that choice or be presented with another?
>>
>> On Sun, Aug 7, 2011 at 1:23 PM, Dominik Friedrichs <[email protected]> wrote:
>>
>>> I would go for a middle way solution that gives more choices but still
>>> aggregates a bunch of players to solve the
"no-one-joins-an-empty-server"
>>> problem.
>>>
>>>
>>> On 2011/08/07 22:08, IBIS Customer Service wrote:
>>>
>>>> All the more reason that users are better off manually selecting the
>>>> server like how it was in the past. Then they actually have some idea
as
>>>> to where they are going.
>>>>
>>>>
>>>>
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>>>>
>>>
>>>
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>
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------------------------------

Message: 3
Date: Sun, 7 Aug 2011 17:24:55 -0700
From: Kyle Sanderson <[email protected]>
To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] Zombie player problem fixed?
Message-ID:
        <cacsavzksjemrimk5z2rtgl2azqplqyqpwek0kqbntxyft1h...@mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

I'm pretty sure it's an issue with their extremely poor steam
implementation with SRCDS. If you're looking for a probably permanent
fix since everything thus far has been "Nothing has been changed but
we're not seeing it anymore", craft your own replies.

Kyle.

On Sun, Aug 7, 2011 at 12:22 PM, IBIS Customer Service
<[email protected]> wrote:
> If they just undid what ever they did do when they created this problem it
> would go away. Did it not start when they began to mess with sourcetv?
>
> _______________________________________________
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