Take a very simple click and go system and change it into something complex
and no one will use it. Makes sense to only join populated servers as well.
On Aug 7, 2011 3:44 PM, "Daron Dodd" <[email protected]> wrote:
> Perhaps when it finds a random server it should ask the user if they will
> accept that choice or be presented with another?
>
> On Sun, Aug 7, 2011 at 1:23 PM, Dominik Friedrichs <[email protected]> wrote:
>
>> I would go for a middle way solution that gives more choices but still
>> aggregates a bunch of players to solve the "no-one-joins-an-empty-server"
>> problem.
>>
>>
>> On 2011/08/07 22:08, IBIS Customer Service wrote:
>>
>>> All the more reason that users are better off manually selecting the
>>> server like how it was in the past. Then they actually have some idea as
>>> to where they are going.
>>>
>>>
>>>
>>> ______________________________**_________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds<
http://list.valvesoftware.com/mailman/listinfo/hlds>
>>>
>>
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds<
http://list.valvesoftware.com/mailman/listinfo/hlds>
>>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to