Ever since around the replay update I've noticed a very annoying trend with
my TF2 servers. When they start and are fully running, they take up about
400MB of RAM. However, over several hours with lots of activity, the memory
use steadily grows over 700MB, some even reach 900MB before I forcefully
shut them down because they affect overal server performance. Our Garry's
Mod and Counter-Strike: Source servers (both on the same engine, and running
the same versions of Sourcemod) do not have this issue.

Is this memory use a common problem for TF2 servers? Can anyone else share
some numbers?
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